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March 25, 2020

Combat Loop

The basic combat loop is now working. If you haven't seen it, click on the twitter video above.

I knew it was going to be troublesome to get the grid <-> world coordinate system working seamlessly, but it turned out to be even more annoying than I anticipated. 100 Problems later, I think I fixed most of the glaring issues.

I also published a design document for the combat system (and only the combat system) here if you are bored:  https://docs.google.com/document/d/1eD70jvKmb3w45r33tXvXux7gyDAifRMiwMNAZY8crxo/edit .

Working on getting the basic enemy AI working + a couple Status Effects now. So the demo is more "playable."  Just finished making this which will serve as the enemy mob unit:



enlit3D on Twitter (Twitter)

Comments (2)

T
Tribe · March 28, 2020

Looking good, boss. I brought this up once before but please consider adding the option to randomly choose a sex pose from a pre-made list of preferred positions. Makes the game smooth and considers the player. A new suggestion, however... Add a delay to the ability to break holds; an action that takes two turns. Alternatively you could just add a check that scales with stats that increases the number of attacks to break a hold. Let the players enjoy the game my friend. Cheers

F
Frank Baum · March 25, 2020

Looks great! Keep up the effort!