v4.8.4 Conversions!
This is another "small" patch with the primary goal of fixing a game-ending bug. The next "major" feature I am working on is equipment dyes, but that one may introduce more bugs so I want to get this patch out of the way first. More information on dyes to come!
Changelog:
- Added experimental feature: conversions!
- finishing off a non-unique enemy using devices will cause the unit to fight for you temporarily
- the converted unit only lasts for that particular dungeon floor/encounter or until ko ed
- converted units do not cost CP
- (not really tested thoroughly, hope it works :D)
- Added a team marker for allies (green triangle on top of head)
- fixed a possible game freeze on entering new dungeon
- fixed bug that cause characters to speed up when adjusting sliders under certain conditions
- fixed a couple issues related to AI & devices & pathfinding
- futas are treated as having both pussy & penis for purpose of grab move selection
- (this could have animation clipping problems, havn't tested with each move individually)
- restraints on non-unique enemies now last for 60 sec (from 20 sec)
- AI: will not initiate grabs on enemies when on escort command
- AI: allies will no longer interrupt restraint attempts on other allies
- AI: allies will now help other restrainted allies as well
