V4.8.2 MOAR FIXES
Download LINK.
Changelogs:
- added another check to floor the EXP numbers when using reset_potion
- fixed the trade item display bug that shows sell price to be 25% (bugged) instead of 20% (correct)
- units placed on devices now have an "invulnerable" tag - I believe this is the cause for several crashes
- fixed a crush when AI decides to grab an enemy that is in the selfH animation
- reduced lewd gas damage by ~1/3
- "lunge" ability preptime increased from 0.4s to 0.6s
- fixed an animation flag not set properly, causing several animations to be off the mark. Noteably, boob_fondle
- updated the pathfinding portion of AI somewhat - this should help against several keep running at a wall/ not moving things when the target is placed on a device
- this issue here is that the tiles the device is on is marked not traversable which cause the pathfinding to not return a path
Also added an appendix to the modding guide that includes ids for game items and some additional references. You can take a look in the google doc HERE.
It is also replicated below in case something happens to the google doc:
UIDs as of v4.8.2
Traps:
“trap_spike”
“trap_tripwire”
Devices:
“wooden_horse”
“pillory”
“cross”
“pole_hook”
“wall_hole”
“cage”
Equip Slots:
“head” (the equipment)
“top”
“bot”
“arm”
“feet”
“back”
“weapon”
“hair”
“tail”
“unit_head” (the head mesh itself)
“unit_body”
“unit_penis”
Hair Ids:
Use the “hair_change” item in game
Body Ids:
“female_body”
“male_body”
“goblin_body”
“goblin_body2”
Unit Head Ids:
“female_head”
“male_head”
“goblin_head”
Item Ids:
Refer to data/_base/item_data.json
Tail Ids:
“kitty_tail”
“wolf_tail”
Flask Ids:
“gas_flask”
“flash_flask”
“impact_flask”
Unit sliders (the [“appearance”][“sliderValues”] parameter) :
Refer to “customize body shape” option in game, although those are names rather than ids, but it should be easy to map which is which:
“height”
“build”
“head_size”
“butt_shape”
“hip_size”
“waist_size”
“waist_len”
“boob_size”
“torso_size”
“shoulder_width”
“arm_thick”
“arm_len”
“hand_size”
“leg_length”
“hip_sep”
“thigh_size”
“leg_size”
“feet_length”
“feet_width”
There is also “size” under [“appearance”] which is just an overall size/scale of the unit. Eg.
“appearance”: {
"size": 0.95,
"sliderValues": {
"build": [1.0, 1.1],
"head_size": [1.0, 1.2],
"height": [0.77, 0.87]
}
}
AI abilities:
“pounce”
“cast_curse”
“place_trap”
“lunge”
Some stats of existing enemies for reference: (again, as of v4.8.1)
Bandit:
"stats": {
"HP": 25,
"SP": 35,
"TP": 0,
"MSPD": 0.7
},
Ludas:
"stats": {
"HP": 450,
"SP": 50,
"TP": 200,
"MSPD": 0.9,
"CHA": 5,
"STAGGER": 70,
"UNIQUE": 1
},
Barbarian:
"stats": {
"HP": 150,
"SP": 80,
"TP": 50,
"MSPD": 1.02,
"UNIQUE": 1,
"MIG": 3,
"DEX": 2
}
Goblin Fodder:
"stats": {
"HP": 20,
"SP": 40,
"TP": 0,
"MSPD": 1.15,
},
Knight (futa):
"stats": {
"HP": 50,
"SP": 60,
"TP": 0,
"MSPD": 1.05,
"MIG": 5,
"CON": 15,
"STAGGER": 20
},
