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October 19, 2018

v4.8 - Restraints and Devices

Download LINK.

Took a bit longer than expected, but I think it's worth it. First of all, restraints can now be applied on any vulnerable enemy as well instead of just on you/allies. You can of course, pickup any restrained units and place them whereever inside the dungeon. No, you can not take them out of the dungeon (yet). Of course, if you are trying to "speedrun," I dont think this is very efficient.

The second thing is that it took sometime to get the AI for "Pickup, and then carrying them to a Device" to work properly. Lots of problems that had be to solved, but its working now! In the process, I basically rewrote the entire "Decision-Making AI" (there are several AIs) so there might be some differences in behaviors and/or bugs than the previous versions. So make sure to report bugs!

Changelogs

         - implemented new weapon group - flasks(grenades)

        -   they apply a AOE effect that effects foes and allies on impact

        -   currently, there are 3 different flasks: gas, flash and impact

        - implemented masterbuation mechanics

        - added 4 different masterbuation animations, 2 for having penis and 2 for no penis

        - implemented restraints

        -   to restraint someone, first acquire the equipable restraint item

        -   then equip it and press E/LMB to use on appropriate target

        - implemented carrying

        -   to carry someone, they must be restrained first

        - implemented (Deviant?) Devices

        -   to use yourself, simply interact with the device

        -   to place someone else there, interact with the device while carrying whoever you want to put onto the device

        - fixed weapon refine level (+1, +2..) not giving bonuses

        - fixed a bug that prevent demon_wings from appearing in shops

        - decreased the amount of exp shared with party members with bigger party sizes

        - increased effectiveness of punishment/humil move against enemies (and only against enemies)

        - fixed the bald spot in hair005

        - added "longbow" to the game

        - HP recover from rescuing reduced from 50% to 25% of max hp

        - you can no longer use hoe/water_can/seed as weapon

        - for weapons without attacks (such as restraints & farming tools) you can use the LMB inplace where the interact key (E) is appropriate

        - rewrote the Decision-AI (there are several AIs, such as for combat, for navigation, etc) to support the restraint + carry mechanics

        - fixed a combat AI bug that makes the AI pick the first eligible target rather than pick a "best" target from a pool