💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
July 28, 2018

[Patreon] V4.6 - Base Building?!

Download LINK.

V4.6 is here! Here are the patchnotes:

  • The "Tent" area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will have their contents saved as well. This is a very important feature to get right, so please report any bugs you find!

  • Fixes:

    • Using items on allies will now correctly consumes the item when at 0 stack

    • Fixed bug that cause loot items to not appear when the box is stashed with too many items

    • Practicing multi participant positions on/by camp members will try to get as many involved as possible

    • Added new IK behaviour for standing positions that targets the waist area to mitigate the "arm not long enough" animation problem

    • Removed "bunnysuit-fishnet" -> combined with the bunny shoes to be more consistent on how thigh-highs are handled

    • Removed "Unequip" action in the hotbar, it is no longer necessary due to the presence of Equip window. (you can drag it off if loading from previous save)

    • NOTE: grass is disabled until a future version

  • And Finally, the Terrain Editor tool!

    • Is meant to be a development tool/modding tool but I like for people to try it if they are interested.

    • You can find a "Terrain Editor" item in the box near the tent. Note: since the container is now saved rather than refreshed on restart, don't lose it!

    • You can import custom models via editing the json files. Refer to data/_unstable/prop_data.json for examples.

    • You can import custom tiles via editing the json files. Refer to data/_unstable/tile_data.json for examples.

    • You can only create "dumb" props atm. This meant, for example, you cannot use it to create a garden that you can interact with.

    • An exception is made for container props - which you can place container props anywhere you like and you can use it like normal. Note: containers placed this way starts empty.

    • NOTE: AI Pathfinding is likely to not work super well yet.

    • If you have any questions, feel free to ask! The actual base building part will likely build upon the Editor so any feedback/suggestions are welcome!