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Create AI Cumsluts 💦
June 25, 2018

V4.5

Download LINK.

I was actually aiming for the patch release in the last week, but one thing led to another, and here we are. (That's why there's no release dates :P)

Implemented lots of new features this patch, so hopefully its not too buggy. The Encounter Zones are very bare-bones atm, but you can be assured that it will be extended in the future.

Changelog:

  • implemented item descriptions when hovering over items

  • implemented bow and arrows

  • -   implemented ammo, the game uses a global ammo pool that is shared with all ranged weapons that consumes weapon

  • implemented non flat terrain and encounter maps

  • implemented 8 new positions (5 M/F, 2 F/M, 1 F/F)

  • implemented outfit stripping

  • enemies now select positions based on what's available (include mods) rather than from a fixed list
    minion enemies are now grabbable. Weapons with high impact damage is especially effective at this.

  • implemented a yes/no prompt check when "back to camp" button is pressed to help against fat fingering

  • implemented a chatbox/logging system on the bottom of right of screen to notify players things that may not be obvious

  •  -   when "ammo" are looted - they are automatically looted when opening the container

  •  cumming may now leave cum behind

  •  implemented new collision handling for already colliding objects

  •  implemented various optimizations

  • fixed incorrect weights in the slave_set

  • fixed bug that cause the interaction prompt to linger longer than it should

  • fixed possible crush due to HotBar loading invalid or spent items

  • fixed units in orgasm not having invulnerability at start

  • fixed crush at bartering window when dragging invalid item into it

  • fixed quest not working

  • fixed bug with projectiles not hitting nearby enemies and issue on enemies near walls

  • fixed inv icons disappearing when dragging the scrollbar while inventory size is small

  • fixed bug with swapping items in the hotbar not updating the change visually

  • modding changes

  •     - more diagnostic messages

  •     - simplified the mod installation process

  •     - as a result, mods from previous versions are incompatible with new version

To Modders: the game now loads from every folder in the /data/ folder. In each folder there must be a _FilesToLoad.json but you can freely structure the files inside each mod folder however you see fit. To migrate from previous version, simply move all the file dependencies into a new folder, and add an appropriate _FilesToLoad.json inside.