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September 22, 2026

HeroineRumble2 v0.39 - its here!

In addition to the custom events/dialogues/scripts in the preview build, this patch implements a bunch of smaller things that were requested. Including pin customization, grab climax fallback options, bug fixes, mod loading issues and a balancing pass + AI tweaks.

The custom events/dialogues/scripts support took a lot of work, but it is a major modding milestone in my opinion. It should enable a whole new class of mods, and I can't wait to see what players will come up with.

Going forward, the next release will be a "HRT2" patch with a popular feature: out-of-combat *interactions* with your party members / other characters ;)

Changelog:

  • Added custom events/dialogues/scripts support (details omitted)

  • Added Pins customization in H-Lab

  • Added 5 new pins to select from

  • Added new Content - "Grab Climax Fallback" option setting, with 3 modes: "speed_and_snap", "speed_only" and "speed_only_faster"

  • Fixed a bug that cause the previous grab climax fallback ("speed_and_snap") to be more spazzing than intended

  • The default Grab Climax Fallback is now "speed_only_faster"; the default in previous version is "speed_and_snap"

  • Added new "stumbled_back" animation for when getting parried and guard broken (new mechanic)

  • Added "Guard Broken" mechanic: when trying to block while not having enough stamina to block the big hit, the character is pushed back into a stumble back state similar to getting parried

  • "IN_PINCH_DEFEATED" custom dialogue line can now trigger when starting a grab on a defeated foe

  • The new outfits made for "HRT2" are available in the dresser

  • Reroll button on Matches is now disabled

  • Fixed a potential game crash when opening Loadout on new game

  • Fixed a potential UI rendering issue where backgrounds in certain windows such as pose editor and dialogue editor not showing correctly

  • SFW mode can now break outfits (except TORSO and WAIST outfits) instead of treating outfits as invincible

  • Fixed the clip_plane not applying to strap-ons

  • Fixed blender export morph target with sparse accessors not being parsed properly

  • Improved mod loading diagnostic error message instead of crashing the game

Balancing:

  • CHA stat super meter gain rate to 10% from 5%

  • "Grappler" talent changed to +5% grab attack and +5% grab defense from +20% grab attack

  • "Grappler II" talent changed to +5% grab attack and +5% grab defense from + 15% grab attack + 10% grab defense

  • "Escapist" talent changed to +10% grab defense from +20% grab defense

  • "Fitness" talent cooldown recovery increase to +10% from +5%

  • "Low Power Kick" stagger power increase to +5% from +10%

  • "Slugger" talent stagger resistance to +5% from + 10%

  • "Toughness" talent HP increase to +5% from +10%

  • "Grab Specialization" and "Grab Specialization II" talent changed to +10% grab attack and + 10% grab defense from +20% grab attack

  • "Iron Will" no longer gives +15% stagger meter

  • "Masochistic" personality trait Damage Taken To Lust now increases min heat

  • Abilities with activationSettings.canActivateWhenStaggered such as the Windup Punch can no longer be activated after being parried (but still works with normal stagger)

  • Wakeup attack is now unblockable

  • The normal standing up animation from downed is no longer invulnerable

  • Fixed Abilities with negative .bonusFlinchResist (such as grabs) not working properly

  • All non-mob grabs are now no longer parryable

  • Both grab attacker and target now recovers energy while in grab instead of only target regenerates energy

  • Throws: can now be auto-reversed

  • Removed PUNISH grab bonus to not get reversed (now x3 times more likely)

  • Dash cooldown to 1sec from 2sec

AI:

  • is now less likely to dodging undodgeable attacks (like grabs)

  • is better at parries

  • will no longer always try to use ability out a disadvantageous situation

  • is more likely to be aggressive

Download LINK.