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December 20, 2017

Demo 3.1 coming soon!

Working on another build addressing the issues that were raised, so I am not going to respond to the individual comments. It is currently undergoing alpha testing and will be released for patreons very soon.

Here are the change logs:

  • ESC key now closes dialogues first if currently in dialogue

  • Units no longer have perfect tracking during swings (can now roll behind an enemy)

  • Actions are only queued now if the current action is close to ending. (no more double rolls)

  • Units will now drop lootbags when they despawn while also having lootable items in inventory

  • Added a graphics options tab with the following options: fullscreen, resolution and render scale 

  •     - !!! USE HIGH RESOLUTION + HIGH RENDER SCALE AT YOUR OWN PERIL !!!

  •     - Graphic options are NOT saved across different playthroughs atm

  • Increased error margin for collision handling - this means "phasing through walls/floor" are less likely to occur 

  • Looting defeated units have higher priority than starting dialogue

  • Fixed defeated units giving less loot than intended

  • Nerfed barbarian gal 

Here are a couple things I posted on discord demonstrating the new features:

Imperfect tracking:

Lootbags:

Graphic Options:


Comments (4)

F
Frank Baum · December 22, 2017

Where was the Graphics Option Tab again? How can I open it?

E
Enlit3D · December 22, 2017

Press "O"

B
BunnyUqou · December 20, 2017

did that loot just come out her ass 0w0;

E
Enlit3D · December 20, 2017

poop bag? ^ ^;