Demo 3.1 coming soon!
Working on another build addressing the issues that were raised, so I am not going to respond to the individual comments. It is currently undergoing alpha testing and will be released for patreons very soon.
Here are the change logs:
ESC key now closes dialogues first if currently in dialogue
Units no longer have perfect tracking during swings (can now roll behind an enemy)
Actions are only queued now if the current action is close to ending. (no more double rolls)
Units will now drop lootbags when they despawn while also having lootable items in inventory
Added a graphics options tab with the following options: fullscreen, resolution and render scale
- !!! USE HIGH RESOLUTION + HIGH RENDER SCALE AT YOUR OWN PERIL !!!
- Graphic options are NOT saved across different playthroughs atm
Increased error margin for collision handling - this means "phasing through walls/floor" are less likely to occur
Looting defeated units have higher priority than starting dialogue
Fixed defeated units giving less loot than intended
Nerfed barbarian gal
Here are a couple things I posted on discord demonstrating the new features:
Imperfect tracking:
Lootbags:
Graphic Options:
Comments (4)
Where was the Graphics Option Tab again? How can I open it?
Press "O"
did that loot just come out her ass 0w0;
poop bag? ^ ^;
