Heroines n Dungeons
Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.
What the colors mean:
Black: walls
Gray: doorways
Pale yellow: starting room
Pink: boss room
Red: enemies
Green: lootz
Blue: NPCs
Some other generated schematics:
Comments (8)
It seems a bit too easy. 1 character being able to take down room after room of enemies makes the player seem too immortal. I'd like a bit more challenge if I'm trying to clear dungeons, inside and outside of stats
Frank, don't worry. It will be.
How is this going to play out? Kill the enemies (Red dots), grab the Loot (the Green dots) and what exactly are the NPC's (Blue dots) going to do? I have a bit of a concern that this is moving into a pure slash-and-kill game with no Adult aspects any more...That wouldn't really be what I would be looking for,..
Don't worry, I am not making a pure hack and slash game. Loots are important because people have said they don't like picking outfit via randomization. So this time outfit pieces will drop from containers or dead enemies and the player can loot and equip them. NPCs probably wouldnt do much for demo2, but its an important piece of feature to implement - the ability to talk to NPCs. And ask them for out of combat adult time, for example.
Very cool!
Looks great! Can't wait to crack open some ancient loot crates to find a lockpick and two fresh apples (Skyrim)
...snd modern minted coins... and a suit of armour that fits you perfectly... and a lit torch.
I wish I could work as quickly as you seem to, lol!
