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December 23, 2025

Scuffed Dungeon test2 - save & load + archery

New version of Scuffed Dungeon is here! This patch features 2 major features: save and loading, and an entirely new range weaponry system with the bow & arrow being the first ranged weapon to make it to the game.

The save and loading only works on the World Map, there is a new icon on the bottom right that you can click to bring up a popup menu. You can find the save/load options there.

I do plan to rework the ESC key and the old ESC key menu (with this new one) but I haven't got the time yet.

There's also a bunch of smaller features that were implemented, such as:

  • A place holder start of game screen that allows players to start as male or female.

  • Moving player party to the world map when entire party is defeated instead of forcefully restart.

  • Some combat tweaks to hopefully make it feels better for the player, such as the weapon slow down only applies when swings gets blocked or dodged.

  • The ability to manage your party on the world map

  • A much more robust collision handling system to prevent out of bound problems, plus a No Clip option under debug menu in case that happens.

If you have some time to burn, give it a try and let me know what you think. In particular, I am interested in whether the save/loading system work, and how does the ranged weaponry system feels in general. How does does the crosshair feel? How does the controls feels, etc.

And I shouldn't have to mention this, but don't get too attached to your characters/saves right now. The next couple of patches will likely be save-incompatible due to changes such as world gen.

If everything goes well, the next patch should feature roaming hostile enemy parties the player can encounter on the world map + a mission/quest system.

And last but not the least, Merry Christmas and Happy Holidays!

Download LINK.