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July 31, 2017

Make it rain

Got the collision detection and resolution working now. Showing in the gif is about ~300 active sliding entities. You can think it as 300 units moving about in this environment. The smoothed voxels are irregularly shaped and thus they require the triangle - box tests. It's a fairly computationally expensive operation given how numerous the triangles are, even after optimizations.

This particular rain effect is unlikely to make it to the final game but its a nice way to detect errors in the terrain collision + resolution system, and to benchmark their performance. 

Overall quite happy to get it working, (I thought it would take longer TBH) but still need to make it handle multiple chunks + further optimizations. 

Once that is done, there are two choices to move forward. 1) Begin migrate systems from HR and work towards a playable demo, or 2) implement Inverse Kinematics to deal with animations defects, such as planting hands on different sized boobs. (such as during a particular animation in HR).

If you know what I am talking about, I am interested in your thoughts on the matter. Otherwise, I will make a more detailed post sometime later on Inverse Kinematics and a more formal poll on how to proceed. 


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Comments (5)

D
Dirtyc101 · August 1, 2017

One vote for Kinematics. Putting the foundation down first just makes more sense to me.

K
Kanonno · August 1, 2017

I just tested last patreon build and it's pretty cool! I have some question : - Can we'll be able to rename our charater in history and adventure mode? -Those animation are really good will more will be available in the future? I wish you the best for your game it's really fun to play!

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Enlit3D · August 2, 2017

No renaming characters. Development for Heroine Rumble is put on halt, but there will definitely be more animations for next game.

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UlteriorMotive · August 1, 2017

Is Version 0.502 of Heroine Rumble the final version are are you going to make one last update?

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Enlit3D · August 2, 2017

Thanks for reminding me. There is still a couple changes I want to make, but I was occupied :p.