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August 8, 2024

Heroine Rumble 2 v0.262 (updated)

Edit: updated download link to v0.262

Download HERE.

 

V0.262 patchnotes:

Changelog:

  • Fixed AUTO_GRAB_DEFENSE not consuming stamina when it triggers

  • Fixed units start regen stamina immediately after downed

  • Fixed bunnysuit fishnet

  • Fixed a possible game crash when exiting match

  • Fixed unit voices not played properly during grabs that targets MOUTH

  • Modding

    • Added blender custom property .baseColorTextureUsage value "ALPHA_VALUE" to replace the material alpha by the texture alpha value.

This is primarily a hotfix build with the aim of fixing some bugs in v0.26.

It also includes an EXPERIMENTAL cape you can find the back slot.

Note that this is very much a test and there are known issues, such as the cape may clip through the neck and hang in the front that I am still trying to resolve. What I am testing is to make sure there is no obvious major issues such as a game crash or the cape goes kaboom.

Changelog:

  • Added >Experimental< cape_long in the back slot (just to test the system out, not for long term use)

  • Triggering an auto grab defense now stops stamina regen for 3 seconds

  • Added more decimal places to slider frame

  • Added randomize option in H lab

  • Removed Export button in Dresser (use loadout -> data -> export instead)

  • Removed Import and Export button in H lab (use loadout -> data -> export instead)

  • Fixed a possible game crash

  • Removed the fluff tail for bunnysuit so the corset can more easily be used outside of bunnygirl context

  • Grab target now plays muffled voice when the grab targets mouth

  • Grab attackers may now play h voices for FINISHER and INDULGE grabs

  • Fixed some weight issues with bunnysuit corset on the groin area

  • Fixed a issue with recruit party pool can overwrite recently recruited unit data (causing this sequence of issue: match -> recruit -> customize recruit -> match -> customization disappears)

  • Fixed temp pp growth not properly treating affected characters as having pp

  • Fixed issue with male opponents are getting female voices from random_card_char (or vice versa)

  • Fixed export_unitdata_json not exporting (Alt) colors

  • Fixed certain outfit that uses (Alt) color not working properly

  • (Alt) color alpha value is now locked to 255 as its value usage isn't well defined atm

  • Fixed generated AI characters can ignore previous picked level up requirement completely

  • Fixed previous picked level up requirement text not shown properly

  • Fixed a few level ups with invalid requirements

  • Fixed issues with skintight torso 2 when damaged

  • Fixed one case where early grab breaks causes attacker to keep grab .tempOutfits

Modding:

  • Renamed AttackData.effect.stagger to .staggerTime for better clarity on what it is

  • Added missing .hitEvading and .unblockable to FireProjectile

Comments (5)

d
dustbin_surfing · August 10, 2024

for an h-game this is madly addictive, having a lot of fun with it. One thing: After the latest update i'm not getting recruits anymore after wins/losses in exhibition or after custom matches. they just stopped. Is anyone else running in to this?

E
Enlit3D · August 12, 2024

bugged

M
Maddogetry · August 8, 2024

Thankyou enlit!! I did have a question for you. Can you explain the size moves for me? I was fooling around with playing a large character against a small one and I couldn’t perform any of the moves I equipped and vise versa.

Z
Zjoee · August 8, 2024

Size difference moves only works when there is a one-stage size difference. Big works with Regular and Regular works with Small. Big and Small are two stages apart.

Y
Yiwei An · August 8, 2024

thanks enlit for this work!