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May 18, 2024

Heroine Rumble 2 v0.23: strap-ons and grab encores.

Download HERE.

I talked about the new Strap On mechanic in this previous post: https://www.patreon.com/posts/upcoming-feature-104404272

The other mechanic is Grab Encores. This is an alternative option for 3+ characters grabs. To initiate an Encore, use an grab attack against an enemy already grabbed by an ally. Instead of selecting a grab, press the Attack attack to initiate an encore. This causes the existing grab to continue while resetting the grab escape progress and recalculating the damage profile as if it is true 3P+ grab.

The motivation behind this is that the number of 2P grabs vastly outnumbers the 3P grabs. And there are often reasons to prefer continuing the 2P animation instead of the more limited 3P ones. So Encores are added to solve that use case.

Note: may be buggy and may cause crashes during grabs.

This patch also fixed another batch of bugs and problems and brings in additional customization and modding options.

Change log:

  • Added Held Strap-On item purchasable in Shop

  • Added Strap-On WAIST outfit in Dresser

  • Added new (experimental) mechanic - Grab Encore: press Attack button when joining an existing grab to keep the existing grab animation but resets the escape progress

  • Fixed HAT slot outfit not appearing on the unit portrait

  • Fixed dropped items erratic bouncing behavior (most notable in Neon Club)

  • Fixed PUNISH throws not dealing finishing damage to targets

  • Fixed the enemy AI ends grab instantly after the perk "auto reverse grab" triggers

  • Fixed importing old char cards with only outfit and slider via loadout causes characters to bug out

  • Fixed equipping certain outfits can reset the apparent body sliders

  • Fixed learning new ability icon in level up window placed incorrectly

  • Fixed data loading issue with json file .requiredFiles requiring in a different folder that .requiredFiles requiring another file

  • Added following dialogue triggers for customization:

    • START_GRAB_ON_SELF, // starts selfie grab

    • GRAB_TARGET_CLIMAXING,

    • GRAB_TARGET_SURRENDERING,

    • IN_PINCH_RESTRAINTED, // when targetted by a RESTRAINT grab

    • VICTORY_IN_CRITICAL_STATE // victory while < 25% health

    • OUTFIT_DESTROYED,

    • TARGET_OUTFIT_DESTROYED

  • In custom dialogues, can use {SELF.name} to refer to own character name and {TARGET.name} to refer to target character name (when applicable)

  • Can now block weak attacks on 0 stamina (if attack doesn't require stam to block)

  • Dash base cooldown is now 2.0 sec (from 0.5sec)

  • Damage dealt to characters in a grab reduced to 1/4 (from 1)

  • Increased base lust and climax regeneration speed

  • Grabs with 2+ attackers now deals 30% more damage

  • AI will now try to pickup items when target is grabbed by an ally

  • AI may use attacks that hits ground enemies instead of always prioritizing grabs

  • AI may vary attack distance instead of being fixed

  • AI may use carry-throws when facing groups of enemies

  • AI will now be more willing to fight while restrainted instead of always going for restraint removal

  • AI will now wait for solo grabs to progress instead of always going for interrupt asap

  • AI will now go for ~5 grabs (from ~2) on defeated enemies before going for pin (if AI goes for pin ASAP not selected)

  • Added the following levelup options:

    • Lust Control: Lust meter size + 50%

    • O**** Control: O**** meter size + 50%

    • Body Control: Lust + O***** degeneration rate + 50%

    • Tease Expert: TEASE, STRIP and INDULGE grabs are 30% more powerful

    • Punish Expert: PUNISH and THROWs are 30% more powerful

    • Pleasure Expert: PLEASURE and FINISHER grabs are 30% more powerful

    • Bondage Expert: Applied restraints durability + 100%, grabs are 20% more powerful against target per restraint applied

    • Block Expert: Stamina cost of blocking reduced by at least half

    • Parry Expert: Stamina damage of successful parries x2

    • Evade Expert: Increase evade distance and reduce evade cooldown

    • Iron Grip: chance to drop held items in hand x0.1, grab damage +15%

    • Iron Will: AI will not surrender, stamina + 15%

  • Modding:

    • Characters placed onto maps are invulnerable (for now)

Comments (2)

C
CSedler · May 20, 2024

How does one start a grab on self? I've been trying to figure this out and I can't find anything. I swear I saw it happen once.

E
Enlit3D · May 21, 2024

If the lust meter (pink) goes to full when not already grabbed, the character starts a self grab. This can be triggered by restraints, for example.