Heroine Rumble 2 v0.201 - bugfixes and tweaks
Download HERE.
A small patch to fix a rather critical issue with the new full character card import/export missing a critical data component (unitId). Full character cards exported via v0.20 should be considered invalid and replaced.
The random head size turns out to be too strong so this patch also greatly reduced the range of head size generated.
Changelog:
Surrender threshold for AI to 10% of max HP from 20%
Increased the chance of using char card to generate outfits to 70% from 60%
Fixed the new full char import doesnt work when unitId of imported card is different than target character
Reduced the possible range of randomly generated head_sizes slider
Decreased the chance for randomly generated characters to generate with multiple equipable items
Fixed the resources bar being incorrectly removed
Added new ikChain: "upper_body_chain"
Updated IKTargets for "fm_suck_on_p****_standing" to improve IK animation quality
Updated pole target bones in "fm_titty_**" to improve IK animation quality
Comments (7)
Some of my suggestions could also just be potential future mods to since your game supports mods. The mods so far are insane!
Forgot to mention, if exhibition mode could have a way to change the generation of opponent's looks just like in HR 1 (fight green, red, purple opponents) or just their overall generation (more randomness in clothing other than fixed clothing which is noticeable the longer you play), that would be great. Maybe an option in exhibition mode (not just challenge mode) to fighting more realistic robots, goblins, furries, succubus, and others would make the fights really feel fun to play against while trying to imagine the story of the match.
Lastly, instead of the challenge bosses like in HR 1 being fixed, some challenge bosses in HR 2 are either fixed or randomly generated and you have an option to choose. The random generation is somehow different than the exhibition mode with some similarities. I will start with the matches. Challenge mode: 1 match where you can fight the main story characters (nurse, shop keeper, blonde announcer) which will be called "Final Rumble Match", and the other match "Champion" match where you go up against different kinds of opponents like short or big goblins, furries, robots (just like HR 1 or similar to challenge mode) and more interesting opponents which you can recruit later on too. Champion match should be similar to exhibition matches but way harder opponents who will not pin right away and mock your skills if you aren't good. Their difficulty shouldn't be advanced but legend (or just keep it advanced but the stats are really good). I already figured out how to beat advanced opponents and you really need good stats to survive against them!
I decided to leave non-human-looking enemies to the next game
Also, I have some suggestions for features I think HR 2 needs. For starters, the campaign/story of the game is really nice and unique but I found it sad and annoying I couldn't recruit the randomly generated AI's fought in the story campaign if I like their character. So if its possible, maybe there should be a way to recruit them as well for custom matches or exhibition matches, but recruiting them is reasonably expensive since they won't get reset like the exibition recruits. Also, I personally wouldn't mind fighting the shop keeper and black hat nurse lady as challenging bosses, with the reward being that you can recruit them for a price and money to save you from making your own customised characters, when you can just recruit instead to save you time (other than recruiting, the challenge bosses give other legendary benefits too)!
Hi. Just wondering since Heroine Rumble 2 is in development, will you also add same or similar features just like in HR 1 where the enemies spawn with different skin colors (other than dark or light skin), have furry aspects, and there is a hard-core mode where you fight really challenging bosses? I actually enjoyed those features and feel like they should be in HR 2 if it's possible. I'm fine if they won't make a comeback but they were nice features.
there will be post-story challenge fights
