Star Knightess Aura 0.35.0-prerelease-1
It's a week off, so as mentioned in the project plan post, this week it's just a very light update mostly focusing on additional bugfixes, mostly the ones we did onstream during the playtest & bugfix stream this Wednesday.
Besides that, Trihan started on Roland Quest 2, but it's currently disabled so nothing to see here yet. Then I also integrated the Corruption BGM by our composer. Currently, it's only playing starting Roland 6. I am not quite sure yet if I want to play it during the Drug Dealer or the Hermann scenes as I currently feel the Lovely Degradation BGM might be the better fit right now.
I am a bit worried about Emubi as I have not heard from him since we discussed the brief for slime, although he did mention that he had some family events going on.
Aaaand that's already it for this week. Next week the dev cycle for 0.35.0 gets properly started by continuing on the corruption scenes. As ususal, the changelog for today's public patch plus the prerelease changes can be found below.
Changelog 0.35.0 (01.09.2023)
Added Poisoned Elixirs stub
Added BGM Corruption
Improved stat formatting for DEF book
Balancing
None
Bugfixes
Fixed character graphics not matching costume
Fixed position of standing image when interacting with corpse in forest of runes
Fixed formatting of gold at northern forest of runes skeleton
Fixed position of standing image when interacting with rope in refugee camp caves
Fixed incorrrect priority of cave-in investigation point in northern mines
Fixed missing reset for standing image side variable after meeting with adventurers for preparing for festival day
Fixed various minor formatting errors
Fixed Idealized Woman 2 keeping Flying state when hit with Acid
Fixed leftover Flesh Puppet after defeating Beelzebub in Warehouse
Fixed spider enemies spawning after killing Mature Spider Queen in Far Eastern Caves on difficulty less than Normal
Fixed Behemoth missing basic Attack skill
