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July 2, 2021

0.9.0-prerelease-1

Like every week, grab the latest prerelease at:

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

Not much to report for this week's prerelease since most changes were included in the public patch release. I have continued working on the main quest and advanced as much as is currently possible. With this I was able to finally start the last quest of the current story arc. As a rough idea, once this, admittedly longer, main quest is done we will have about 20% of the Isekai content for 1.0 finished. 

Corruption wise we are currently lagging a bit behind due to to quite a few corruption scenes missing, but I hope we can rectify that soon enough. Once I finish the current isekai story arc I intend to shift focus to the corruption path and reach the second chamber. But more on that in tomorrow's project plan post.

Below is the complete changelog of patch + prerelease.

Changelog 0.9.0-prerelease-1 (02.07.2021)

  • Implemented dialogue for conferring with Desmond

  • Implemented event for investigating trademond tunnel

  • Created quest stub "Festival Of Greed"

  • Created colored names plugin

  • Integrated instant text option plugin

  • Made skip speed parameter configurable and reworked RPGM configuration of text skip

  • Added support for text skipping on controller with L2 and R2

  • Extended detectors plugin to support stunning detectors

  • Added "Flash Bomb" item

  • Added alchemist receipt for making Flash Bombs

  • Battle log for Martials now always uses keyword "does"

  • Improved visibility of Trademond tunnel entrance in Bandit Hideout

Balancing

  • Decreased prices of Bomb and Stasis Bomb to 50 each

  • Replaced gold chest in Bandit Storage Tunnel with Flash Bombs

  • Various minor reductions of findable gold

  • Reduction of gold drops from Goblins (6), Ogres (15), Forest Bandits (10), and City Thugs (18)

  • Increased Barry HP by 50, DEF by 1 and Darry HP by 100, ATK by 1

  • Reduced price for first workshop enhancement to 100 but increased per enhancement cost increase to 25

  • Mind Pollination now disables escapes

  • Increased reward for Maid Job 1 to 250 gold and Maid Job 2 to 400 gold

  • Increased learning time for spells from spellshop by 1 day

Bugfixes

  • Fixed typos and editorial improvements

  • Fixed incorrect checks in mental world trash can

  • Fixed Trademond passability issues

  • Fixed movement race condition in Late To School 1

  • Fixed incorrect view direction of Aura when talking to Liliana

  • Fixed john character being visible after killing Mutated Hyrangeas

  • Fixed freeze when talking to Congregation guard from the left

  • Fixed enemy detecting player on plateau in Northern Forest