Liora's Price of Dignity 0.8.0-prerelease-5
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
For Liora, we have mostly have a bunch of bugfixes by our assistant developer Trihan this week.
Changelog 0.8.0-prerelease-5 (02.10.2026)
Iterated Food Chain story elements
Food Chain: Added Edgar negotiation clause for acquiring Seadrake Meat
Balancing
None
Bugfixes
Fixed incorrect expression ID when triggering sign deal orgasm during date
Fixed allowLowerService flag to trigger on handjobs
Fixed dcreate choice referencing incorrect cancel ID
Fixed various ID issues when autocasting spells and subjects/targets become invalid
Fixed wind spells causing Behemoth battle to hang if fog not present
Fixed Behemoth not being tagged as a boss
Fixed Concussion Strike I having an erroneous comma in its description tags
Fixed Garrick standing image remaining on screen when selecting leave option
Fixed Ghouls in Witch fight not applying Sluggish
Fixed mobile crash if more than one party member and controller connected
Fixed buff and debuff turns not being reset if opposite buff or debuff negated it
Fixed Fire Elemental using wind attack element
Fixed Drowse Bomb description erroneously saying it works on single enemy
Fixed encounter in Darklake3 having impossible move route
Fixed another encounter in Darklake3 having impossible move route
Fixed missing Liora standing images
Fixed typo in Sahagin Commander reinforcement message
Fixed visibility range not resetting if transferring from a limited map to clear room
Fixed poison stacks property not resetting unless Rean had allergic reaction in battle
Fixed passable mushroom tile in Highwarden Cellar #1885
Fixed Edgar commenting on makeOrgasm clause even if it is restricted to a different day
Fixed redundant js text code in Edgar dialogue during sex event
Fixed Trapped Seadrake objective not marking as complete if catching more than 5
Fixed Edgar help objective in Elementary inconsistently being marked as failed
Fixed missing Liora standing image when luring Behemoth
Fixed saving and loading with a dynamic choice list active crashing the game on selection
Fixed crash and input suppression when exiting file scene with rename window active
Fixed Everett facing wrong direction in scenes where she is a spectator
Fixed Hunter's Chance and Elementary being the wrong way round on request board
Fixed Amalgamation of Souls activating Phase Shift when hit with magic
Fixed Liora being able to take Improved Attunement as a NG+ skill
Fixed using Retreat in Clear Room not turning off the clear room switch
Removed residual debugger line from poison state
Fixed clauses not executing properly when other conflicting ones caused the list to be mutated in place
Fixed typo in Trial Potion Y description
Fixed Rean learning wrong skill for Bedridden when using Trial Potion Z if no allergic reaction or extra bedridden
Fixed a doubled voice line in edgar sex scene
Fixed guard from Frame Job detainment cutscene still being there if Rean is unavailable
Fixed flow issue when negotiating Rean release with an instant sex clause
Fixed freeing Rean via negotiation not making him available again the same day
Fixed Food Chain leave option not correctly cancelling out of negotiation
Fixed poison stack check error
Fixed existsClauseWithEffectForWeekday refactor causing it to work differently
Fixed costume updates being skipped when working for Edgar if default costume is the one working forces Liora to wear
Comments (2)
This isn't a "bug" per se but I do have an issue. On dates, sometimes Edgar will propose a contract that is a substantial downgrade. Like offering to enchant my clothes with a more basic enchantment than what's already there. And if my lewdness/willpower/etc are bad enough I will be unable to say no. That needs a fix imo. There is no way I would ever agree to a contract where the "boon" objectively makes me weaker. I would recommend the game check what enchantment is already present and only give one of the same tier or above. And Instead go for weapon enchantments if none are available. Because weapon enchantments having limited duration (and most of us probably don't waste time grabbing a staff weapon enchantment) meaning I won't feel nearly as screwed if he changes it from earth damage to wind or whatever.
Edgar AI when it comes to contracts, especially later in the game, kinda sucks, hopefully it can be fine tuned. In my current playthrough he has all these items which just sit there and doesn't even try to bribe me with them or if he does, its just the Acid potions. For me the worst thing is him not using materials for improving stats, even when I give them to him.
