Star Knightess Aura Release 1.4.0-prerelease-9
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
I am back from Dokomi and will be doing yesterday's releases. I had the week off and our assistant developer Trihan had finished his previous milestones already, so this week's SKA prerelease is just a small maintenance update.
Regarding Dokomi, I had a lot of fun and it was a great networking opporunity. I will be observing our stats (patreon, steam sales, etc) to see if it's also worthwhile from a financial standpoint.
I won't be there today and tomorrow, but the stand is still there to check out.
I have also put the game on steam on a 10% discount to kind of commemorate the event of my games being on a convention. (Discount lasts until Monday)
Also the German system is the worst thing ever. How did a 1h train ride turn into 5h?! The trains didn't work for the last 10km so they were supposed to provide busses but everything was kind of messed up. I wasn't sure if any of the replacement busses would arrive so I walked for 2h home... Just when I arrived home I saw one of those busses filled with people arrive at 5 AM... (I started my travels a 0 AM). It's like the moment today began we switched from a great day to a bad day. x_X
Liora prerelease update next. My infrastructure is terribly slow today so it's taking a bit longer than expected --- I feel like I used up all my remaining good fortune tokens yesterday.
1.4.0-prerelease-9 (30.05.2026)
Added Luciela smug expression to portrait
Added waterwheel asset to Edwin Workshop in Riverflow
Balancing
None
Bugfixes
Fixed incorrect number of days in Aura dialogue about Homewrecking offer
Fixed Aamon domain shaking if tmp0 switch was on when entering
Fixed deluxe console endings unlock mistakenly setting gameplay variables
Fixed Trademond scenes not setting lewdness increase variable
Fixed typos
Comments (10)
Man I would give anything to see y'all in a convention
What would you do if you saw someone in a Aura coseplay?
I'm unsure if it's fixed now, but in 1.4.0-prerelease-6, slimes change what attack they're using on a given turn if you force them to change their color on said turn. I assume this is mostly a change in what's available to be selected by the enemy ai. But in most cases, when a skill/ability becomes unavailable (or, rarely, available) for a given situation, it doesn't allow for changes to actions. It can make it significantly harder to win against Arwin, for example, as sometimes it will suddenly turn red and then immediately one-shot Paul or John. It may have to do with how early I'm getting to the Arwin fight, though. I'm only on day 30. Edited to add: this is absolutely in some capacity a bug, as the slime can use protect as a physical slime and then use fire on the same turn if the timing is correct.
Did you also have something showing off Liora's price of dignity? Just curious. It's my favorite of the two games, but I haven't been able to figure out where the underground dungeon thing is for star knightess to follow the girl.
Deutsche Bahn is truly on another level 😭👌
Sounds like a typical Deutsche Bahn experience. I've literally only ever ridden 4 trains in Germany, and 100% of them were late, turning a 4 hour trip into an over 8 hour one.
All I can say as someone living in germany. Welcome to germany where trains are always late or won't come at all
Germany with the Deutsche Bahn having trouble? So the usual then
Europe and shitty bus/train infrastructure goes in hand, it's the same here in Poland
Sorry to hear that you had a bad time with the trains, but it is sadly true that the German Train System has a lot of problems...
