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January 2, 2026

Star Knightess Aura Release 1.3.0-prerelease-7

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Minor prerelease for the week. Mostly delivering the new cutin for the old selling panties scene. Our assistant developer Trihan has also finished his background work in improving the technical backbone for pixel animations.

Since I still need start writing the Roland x Lorraine and Aura scene, I currently gave our artist the small task to create a new naked pose for Aura in Riverflow Artist 3. Eventually I would also like to have the illustrations the artist creates, but that means committing to 3 assets. So for now it will just be Aura's standing image changing to fit the scene.

As I mentioned in the project plan, this week is mostly administrative, so despite this being an SKA prerelease post, I will probably talk more about Liora :'D. I have spent quite some time on the Liora side advancing the recruitment of a voice actress for Liora. Here is the current state of the poll

Since there are clearly 3 candidates who are ahead and I can finance test commissions of up to 3, I decided to already move ahead and invite the three to do a test commission. I have picked the date scene as the subject for it. In order to provide our VAs with the necessary manuscripts, I worked on a small tool to export the RPGMaker dialogue to a hopefully more useable format for them.

There is probably still more that can be improved but I hope that alongside a video recording of the scene, it will serve as a good starting point. While I have gained a lot of experience in directing artists over the past years, VA direction is a new for me, so it will probably take some time to build up a good workflow.

The VAs are still checking out the material, so not sure yet when I will have not determined a deadline yet for the test commission.

I still have one item of admin work left, finishing the accounting for the last year's revenue report... Guess that will be on the menu for the weekend. x_X Next week: Back to continuing the Roland events!

Alright, so much for the "SKA" prerelease post. :'D I would have put this into a Liora post, but there isn't anything to deploy there besides like two bugfixes for now.

Changelog 1.3.0-prerelease-7 (02.01.2026)

  • Added selling panties upskirt cut-in

  • Iterated pixel animation plugin

Balancing

  • Decreased willpower debuff from arwin commands to 5 per command

Bugfixes

  • Fixed poison description no longer saying vermin and demons unaffected

  • Fixed Lorraine dialogue showing in scene Lorraine is not present for

  • Fixed incorrect position of Riverflow Artist when watching event from Recollection Room before completing the Riverflow quest

  • Fixed weather effects appearing when checking locations in compendium

  • Fixed Lightning Sword applying to magic

  • Fixed Light III buff removal working on non demonic enemies

  • Fixed hidden enemies unlocking in bestiary on victory

  • Fixed being able to buy base artifacts with their upgrades unlocked

  • Fixed cheering woman in Trademond vanishing if interacting with her during animation

  • Fixed Edwin not having updated dialogue if talking to him after agreeing to attend festival

  • Fixed Persephone showing flesh construct message when already a skeleton

Comments (2)

b
bathoz · January 2, 2026

For VAs, giving emotion/context directions are always great. It may seem obvious to you (and presumably will get more obvious as they're exposed to it) but simple things like "through gritted teeth" or "controlled anger" for the line "I don't remember that being the contract" could get you very different reads to "flippant" or "furious".

k
kazer · January 3, 2026

Quite right. Character motivation, emotion and mood matter as much as the character type. In some cases you might need same line voiced many times for different possibie situations. Several games unfortunately fall short on this.