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February 14, 2025

Star Knightess Aura Release 1.0.1

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

The usual batch of bugfixes! I will probably delay putting the patch on itch.io and Steam since there aren't any super critical bugs (we did fix some crashes and deadlocks though!). I think causing extra patch work on the player side in case we messed up during the bugfixing is what I want to avoid right now. For the patreon builds, redeployment is very easy so I don't have those concerns.

I will push the fixes latest on Monday to itch.io / steam. Then besides bugfixes---

---Until we start the production of 1.1.0 I will probably also hijack the bugfix patch posts to report a bit about our progress on SKA.

Right now our assistant developer Trihan is working on translation support. There are still a lot of things to figure out but we are moving forward step-by-step. Note that I won't be commissioning translators - the script is just too large at 900k words! It would most likely cost about 100k USD to translate into a single language so that's not really feasable. Instead we will be providing the infrastucture for community translations.

For Liora's Price of Dignity on the other hand I plan to hire translators down the line in order to spread the knowledge of my games into other language.

I on the other hand have mostly worked on the refactoring side, generalizing and cleaning up SKA exclusive code so it can be used in Liora's game. Yesterday I spent some time studying Ren'py and looking at how they manage their images. RPGMaker is annoying when making complex layered image scenes, for example when I make an Aura out of 10 pictures (Base, Back Hair, Front Hair, ec.) I need to manually fade out all 10 pictures or always copy paste some script. Also dirty. This made scenes like for example the Toll Bandit Blowjob where I created some very simple head animation quite bulky. Using the new tools I created yesterday to create parent-child relations, define reusable image transitions, etc. I hope I can have an easier time in the future. I test-applied my new utility commands on the Toll Bandit Job and was able to simplify it at lot.

Then I have also done interviews with potential candidates for the pixel art position, but sadly haven't been able to get anywhere yet. The ones I had interest in sadly bowed out after we clarified the details. Still have interesting candidates in the queue though.

Finally, I am sure people are wondering how the release has done, so here are some statistics on itch.io and Steam. Over the course of the last week since release we have sold:

  • ~500 units on itch.io

  • ~4000 units on Steam

Since Steam has a 30% cut and there is also VAT and regional pricing, the net revenue per unit is about 10.5 USD - so in total we made about 50k USD with the launch after all cuts but before my personal taxes (50%). Definitely not bad and for me as a person, a nice bonus. But with the sales looking like they will drastically decrease since we are no longer in New & Trending, it's probably not kind of money that will help us push the business side forward (e.g. through full time hiring someone). I was hoping for about 2x the current performance but then again half the target performance still quite a success, so thanks again for everyone buying, reviewing, recommending, playing, testing, bug reporting and everything else!

For the changelog of today's patch, see below.

Changelog 1.0.1 (14.02.2025)

  • Refactored Just The Way He Likes It to account for possibility of making associated mental changes before viewing the scenes associated with the others

  • Improved day end wording for learning Morph: Fire

Balancing

  • Increased damage output of Bandit Adventurer and fix bad ai for throwing smoke bomb

Bugfixes

  • Fixed typos

  • Fixed chairs in Riverflow tavern being passable in horizontal directions

  • Fixed floating selection cursor when viewing skills for a character who has no skill types

  • Fixed inconsistent percentage text between The Art of Feeding book and associated passive skill

  • Fixed gold value of 0 not showing in the save file summary

  • Fixed walkable walls in Richard Domain: Wrath

  • Fixed game lock if Aura cannot leave Trademond warehouse while a guard is behind her

  • Fixed teleport animation for Richard in intro playing on the wrong event

  • Fixed being able to immediately activate Arms of Wrath curse by using the Clear Gem from Draknor, checking the scoreboard, and returning

  • Fixed outdated image version for Cothing 5 no-tan variation

  • Fixed lock when interacting with Luck Professor while having Vice unlocked but not Theft II and low Willpower

  • Fixed visible soldiers in intro

  • Fixed potential crash during Homewrecking 3

  • Fixed freeze when being chased by guard in Rosemond's mansion while triggering a scripted movement

  • Fixed unhandled paths when returning to dice minigame after stripping

  • Fixed being unable to free Underground captives if player has corrupted Fleura

  • Fixed Just The Way He Likes It achievement only unlocking if slutty bikini was the last change made

  • Added steam mode check to migration script for

  • Fixed passability issues in Richard Domain 3

  • Fixed repeating event loop when dying during Festival of Greed before the mental world event

  • Fixed missing Common Event change for previous Draknor clear room fix

  • Fixed being able to leave Underground Pub during incense section of John Rising

  • Fixed Aura portrait positioning when talking to Laval maids

  • Fixed passability error in Clockwork Forest

  • Fixed being able to use Skillbook: Protect I on characters who already have Protect

  • Fixed being able to use skill books to teach Aura a lower rank of a skill she already has at a higher one

  • Fixed being able to Shadowcloak II sneak past Richard Domain 7 last mob

  • Fixed Unicorn not supported as answer for Luck Debate

  • Fixed Julian not turning towards player during first dialogue when speaking to him from the side

Comments (8)

m
matioux · February 20, 2025

There is a way to unlock the scene we missed or the others endings?

a
aura-dev · February 20, 2025

Only in the deluxe version through the cheat console

D
David · February 17, 2025

So, I just came from steam (having bought the game there and have played for over 100+ hrs.) and subscribed to the Patreon .. wish I knew about this much sooner!. So, now that I am here, what is the difference between this 'delux' edition and the steam one, and how do I go about installing it over the steam, or should I not try and do that and keep my saves? I have a ton of thoughts on the game having spent so much time in it, needless to say this game scratched an itch like none other. Thank you!

u
user120 · February 15, 2025

For steam, you should have done a 10-20% discount at launch as most adult games there does it at launch. That allows more intake. And also, the images at the page could be improved.

S
San Kyu · February 14, 2025

I hope one day this game will have an Indonesian language version

B
Beta The Slave · February 14, 2025

Congrats on your success. I wish you the best of luck at future sales. And you will have my rather meager patronage for a while to come

I
Imagine m · February 14, 2025

Ooo sales are still impressive for sure, and 900k words wow I did not realize that's wild

L
Librarian Shepherd · February 14, 2025

Is there a way to get max stats immediately or do I have to keep adding 999 until I hit max?