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September 30, 2018

Final Fantasy VI Analysis Series PART 1: Development of Melodic Ideas

Comments (2)

M
Matthew · October 1, 2018

I meant to get around to requesting a topic... and now I don't have to! This is exactly the topic I had in mind, on exactly the game. It's out of your wheelhouse, but I would also love an exploration of how Square was able to so clearly evoke real instruments with limited synthesis hardware.

J
James-Michael Sellers · October 6, 2018

Isn't that due to the SPC700 chip that was created for the SNES and the rest of the sound module ? It could run on a number of things, including the basic MIDI sound library. I think that chip also had a 16-bit digital signal processor, so that may help it as well. I remember, way back in the late 90s, trying to run older notation programs like MusicTime and Encore (before I was introduced to Finale and Sibelius), and the sound libraries and the sound cards of the day sounded ridiculously close to what the SNES could put out? Heck, I remember finding old midis people had created from the FF series, and they were almost sound for sound. I don't know if the sound cards of today could generate the same output; it would be interesting to take my newer sound libraries and put Final Fantasy music into it with full scoring and see what it sounds like as opposed to midi.