Flin x Kelly - Squish Animation
Since I forgot to make the bonus baby render for Kelly last month, here's the "behind the scenes" footage of how that baby will be made 🤣
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The experiment I did with this animation is I actually added collision to Flin's chest and had it literally pressing against Kelly's boob simulation, causing an actual squish motion. A lot of the motion still seems to be driven by the shifting back and forth, but I think the pressure adds a little something.
I may end up adding sweat to this too.
As always, there's so much more experimentation I want to do with jiggle physics. Currently I've settled into this very smooth and bouncy kind of look but I keep trying to capture more "rippling" and maybe less bounciness, it's just tricky finding the right settings and getting the cel shading and outlines to convey things like rippling properly. There's also the matter of the animations themselves, how I struggle to properly keyframe different types of thrusts and impacts.
In fact, part of the point behind this experiment was to see if I could get a good "impact ripple," something I'm still chasing, but sometimes you just aim in one direction and settle in another as it starts to come together into something that's still fun.
I get a little frustrated at how often I default to "arms stretching straight up above head." I tried Kelly's fingers tangling in Flin's hair or clasping his hand, but the former wasn't quite looking right with how her arm had to bend, and the latter was jittering VERY strangely and I did not have the fucking patience to figure it out. Pretty sure a better rig would have solved that problem.
EDIT: I've adjusted the arms to bend off to the sides, and I think it looks a little better now.
Anyway, still happy overall with how it turned out. Kelly doesn't have very many missionary sex animations that I really like anymore, so I'm glad I got a new one I do like.
Enjoy ~💕🎵
