Join the Early Access journey of my new Omniarch visualization software!
Hey everyone!
Join our Omniarch early access journey! 🎉

Omniarch is next-generation architectural visualization software that lets you explore spaces in first-person perspective, with complete interactive freedom - all in real-time.

Intuitive creativity without the hassle of complex software
Omniarch is built to allow users of all skill levels to create without intense learning curves. Featuring an easily learnable interface that maintains creativity without limitation, Omniarch brings the user closer to high-quality archviz without the intense technical know-how and artistry, than ever before.
Bridging the gap between the traditional flying camera view and the immersive human experience of walking through and altering your designs on demand, with the tap of a button.
Creators can propose various presets in the same scene and have them prepared for the client to demonstration, who can then adjust given presets in Omniarch Explorer to their visual preference.

The Omniarch Backstory
Omniarch was designed by a team of 3 people:
Aljoša Ježek, Founder (Art Director and Lead Designer)
Lucas Biava-Bishop, Lead Programmer & Designer
Andrew S. Moldenhauer, UI Programmer

Current Features

Gizmo manipulation (grid snapping etc.)
Mesh mirroring (over X, Y, Z axis)
Gizmo drag mesh duplication

Custom Mesh Import
Thumbnail generation

Convenient bulk drag-drop placement
Mesh grouping
Double-click mesh placement
Built-in Mesh Library (Prototype)

Seamless Editor Mode to First Person exploration transition

Convenient drag-drop on meshes

Custom material creation
Custom texture import
6 base material types (Roughness-Metallic, Translucent, Emissive, Opacity Mask, Subsurface, Fabric)
25+ editing parameters per material type
Material thumbnail generator

Material groups
Multi-select material faces

Eyedropper tool for quick material duplication

Material presets for meshes
Built-in material library (prototype)


Convenient drag-drop placement
3 light types (Point Light, Area Light, Spotlight)
20+ lighting parameters (Color, Source Length, etc.)
Seamless switching between types

Automatic light switching via Dynamic Sky time of day
Custom light texture import (Area Light only)

Custom HDRI import
6+ HDRI parameters for HDRI adjustment

Full Rendering support


30+ Sky Parameters (Time of Day, Cloud Coverage, etc.)
Animated Day/Night cycle
Custom Sky Presets
Automatic light switching via Dynamic Sky time of day
Rendering support


Convenient camera spawning from current view
Camera control (Fly-cam)
Convenient camera drag-drop placement
Gizmo manipulation (Translate, Rotate, etc.)
20+ Camera parameters (Lens, Image Crop, Focus settings)

Saved camera shots are easily returned to with double-click in scene
Camera positions save with the project


Export renders of any resolution (hardware dependent)
9+ rendering parameters
Support for real-time and Path Trace rendering
Denoising support
Export as still image renders
Dimension export constraints using camera image crop (16:9, 4:3)
Adjustable rendering sample amounts
Quick Render preview with a single key (F12)


Free Omniarch Explorer software for clients and users to walk around your scenes
Omniarch Editor project export for Omniarch Explorer
First-Person Walkthrough Mode
Material preset switching
Light Source interactions
Dynamic sky preset switching

If you want to try out Omniarch and support it's development, please visit our Patreon page here.
New Interactive Real-Time Archviz Software: Omniarch | Alpha Showcase (YouTube)
Comments (34)
how much vram takes? and can i use it on fabric?
It depends on the resolution. 1024 can take about 10G while 2048 is for high end only above 16G. No fabric port has been done yet but i'm thinking about it.
Do you have a resource pack for 1.26?
Not not yet unfortunately. I only upgrade when i see enough mods catching up to a certain version. Not every version is worth upgrading and mod community periodically chooses most monumental versions and stick with them for a while. Since I'm making this mod in a few years that were 1.12.2, 1.16.5 and 1.21.1, all the were never really popular since they didn't offer enough. I think 1.26 doesn't offer enough worth switching.
random kirby for some reason (づ。◕ ᵕ ◕。)づ ★ awsome work!
how about if you import all of your stuff in your omniarch project into minecraft for an update that will be COOL just an idea btw
hi pls respond i just wanna ask btw (no pressure)
wait it keeps crashing :(
free?
Hey ultimate how do you get the grass add on because I been looking for it, can you give a download of it?
Grass add-on is in the latest download post.
hey am really sorry i don't mean to interrupt anything but .. there is no real "easy tutorial" for downloading your mod am trying to use this mod so i can help a family member with their work but it's really difficult to download .. i don't wanna waste your time so i'll get straight to the point . can you make a more detailed tutorial for downloading this wonderful mod and by the way if you actually read this which ... tbh never happened to me ( a youtuber reading my comment) but i'll be really thankful and grateful for that, thank you again i wish you the best.
Hi, just go to the latest [Download] post where you download my mod and resource packs and scroll below for a video. I strongly suggest you use Modrinth app and my Modrinth Mod Pack so everything is done automatically. All you will need to do is drag and drop my mods and resource packs into Modrinth and allocate more ram. It's all in the video tutorial. This is the simplest I can make it. If you need more help please join my Discord and we can chat there.
my mods just dont work, i use the minecraft launcher and dont use like curse forge or modrinth, only the grass and dirt is textured, nothing else, and no new blocks
Hey, I believe you asked this question on my Discord. I will answer you there since it's easier to communicate.
How do we get SEUS PTGI SHADERS for the NeoForge 1.21.1 ULTIMATE IMMERSION?
You can download SEUS HRR and PTGI shaders from Sonic Ether's Patreon for free.
I offer my most sincere apologies. It was Windows 11 security that was not allowing the mods to download correctly. I have fixed that on my end. Again I am sorry to have wasted any of your time sir.
No problem at all. I'm glad we had it solved now. Enjoy building :)
You must be looking at something different. Please provide the link then to the latest download post, because the only one I try is giving the 404 error? Thank you.
This post has no download link and is not related to my mods. Go to the "latest" [Download] post, all links are working there. I quadruple checked everything. You're most likely looking at the older posts where all links are removed as soon as the new update publishes.
Still getting 404 error 3-8-26
Go to the latest [Download] posts to get the working link.
Links for resource packs still error 404
It's all working, I double checked. You need to go to the latest [Download]posts to download the update.
Please fix your links for the 7.7 resource packs. It gives 404 error!
It's all working, I double checked. You need to go to the latest [Download]posts to download the update.
i have bought the recomeanded paetreon but have loaded 512x since 1024x wont load but its not about that i load 512x but only some textures load i see some blocks have textures others dont can you please help me.
Have you followed the tutorial and installation instructions in the post? Be sure to read them really carefully to know how to set everything up.
help me i see Tutorial Video. where is Ultimate Immersion Resource Pack?
You need to go to the latest [Download] tagged post. Be sure to follow installation tutorial and video carefully.
Hello. Could you please send me the 1024x resource pack? It's for Forge 1.20.1. Thank you. my email:emirhanodabasi4@gmail.com
That version is severely outdated and is missing more than one year of updates. Do you still want it?
wow .. is this a new game development... or is it minecraft because i cant tell
