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November 23, 2024

Game Improvement Suggestion

Tell us something in the comment section you might want to suggest/report about the current demo release experience.

Comments (2)

B
Bvoran · November 23, 2024

Honestly, there's not much I can think of to say! Having played through the new demo I mostly have compliments! The style is really polished, the controls are simple. It feels and looks like an old Po*emon game which I adore. You already have more hot scenes than a lot of developers when they start out and the interactions are smoothly written. As for bugs, there are a few. I can't access any of the top menu items like the inventory, which I could last demo, the burn status effect you get from the first fight never goes away or ticks down and the save and load options in-game don't seem to do anything. That's all I have found so far. When it comes to suggestions, maybe there should be a very brief tutorial in your first fight, or, what I might suggest, is when you first click any action (like attack, or flee) a little box pops up to tell you what it means very briefly, like [You tried to flee... you can try fleeing from any minor enemy; be warned though, you may not always be successful and will be open to attack.] Or [This is a special ability, it uses up your magic bar so keep an eye on your levels! Some types are more effective on others so choose wisely!] Along with that, I wonder if more dialogue would help make the game more full, like when clicking on your first chest the companion says 'nice, a chest, not as nice as yours~ hehe... let's grab what's inside it!' or when entering all new areas there's just a short conversation, to make it feel like the story's moving on 'Be wary of that tall grass... Some nasty critters in there...' 'Afraid of some small bugs are you?~' 'you know what I mean!' - you have already done this, but just a suggestion to add more ^^ And also, final suggestion, perhaps you could do one or two SFW CGs, such as an image of the two of them fighting whilst the dialogue plays or a cut scene of them when they're walking down the path when you trigger the 'dark woods' conversation. Just to flesh it out even more. Not necessary, just a suggestion. This is looking really promising... I hope you don't lose enthusiasm like the last two games, but to be fair this does have a MUCH stronger start. I love your stuff, keep it up ❤️

B
Bvoran · November 23, 2024

Oh, I also forgot, maybe if you lose a battle you get sent back to the last tent and there's a wake-up scene where you feel battered and bruised, as when you lose a fight, you have to walk back to the tent through the grass and you get caught in more battles whilst you do that and instantly lose.