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January 24, 2025

Sorry... Dev log #15

First off, I want to apologize for not keeping you all in the loop lately. I’ve been posting wallpapers to give back for the support you’ve shown and to keep the Patreon page going. I’ve got a lot to say about what’s been going on, but honestly, they’d just sound like excuses for not getting my work done, so I’ll skip that—for now.

As I mentioned in the last dev log, I’m still working on the DLC and other stuff, and it's all in progress. I'm focused on wrapping up the first episode and will give you a clear look at our characters before we dive into more content. I think that’ll make things more fun.

Also, I’ve been making some changes to the plot thanks to your advice and feedback. I’ve rearranged things to make the story flow better and more linearly, so there won’t be as many cuts between scenes or loud sound effects—for now. The prologue kicks off with an intro to Poco Island and our main character.

I want to know what you prefer: quality over quantity or quantity over quality when it comes to the game renders.

From now on, I’ll share any updates about the development, no matter how big or small, to keep you in the loop.

Comments (8)

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ID3D · January 25, 2025

don't worry brodha . i will stay with you for a long time. ;)you are clearly one of the best when it comes to quality. so to answer your question clearly 100% quality even if we have to wait a little longer

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Black feather · February 2, 2025

Thank you so much, brother! Yep, the quality will remain 100%, and I will do my best to keep the story the same way.

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darth_hiruma · January 24, 2025

Depends on how much quality reduced and how faster it will be. Like I would settle for 25% drop of quality but 25% faster. Not 50% though. Btw, I forgave you babu.

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Black feather · February 2, 2025

Hmmm, I think we can stay on the same quality, maybe increase it sooner or later... as Brigid said, we can add more renders on story-heavy scenes... and thanks for forgiving me babu

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Jonathan Hang · January 24, 2025

Loved the render 😋! It's all good. Besides, I prefer letting my Devs do their own thing while I'm just chilling, waiting, living life, and taking it one day at a time. I would have loved to hear what you were going to say. I like to read, listen, interact, encourage, and offer my support 😊. As for the render question. The first thing I noticed when I first played your prologue was how high quality your render was. I haven't seen renders like that since I played Ocean's—SG & WIAB. So definitely quality for me. Thanks for this update! I'll be looking forward to reading and hearing from you in future posts 😁! As always, hope everyone continue to have an amazing and awesome week ✌🏻😉!

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Black feather · February 2, 2025

Glad you love it, Thank you so so so much for your support! And you too! Have an awesome month man!

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Brigid · January 24, 2025

What captured my attention with your prologue was the extremely high quality of your renders, compared to other games in the genre. Quality is nice, and so is quantity—it's certainly a choice, but surely there's a middle ground: high quality key scenes and good quantity for story heavy parts? I trust what I've seen so far.

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Black feather · February 2, 2025

Hmmm... Thank you, I think the same, like the more renders on story-heavy scenes, yeah that'd be great