True Volumetric Clouds Early Access
This is the preview build for the volumetric clouds. Mac and Linux are supported with only issues in the in-game cloud painting (editor)
Update 14/01/23: I have uploaded a new version which fixes Eve config not being multilayered and Scatterer sunflares not interacting with clouds, link below.
Eve should now look like this:
This is the long-awaited preview build for the volumetric clouds.
Included are configs for all the stock planets, except Jool (still under construction).
Recommended specs are a GTX 970/1060 for 1080p.
Steam deck is also supported and gets ~40 fps
Install instructions: Remove any existing config packs for EVE (BoulderCo, AVP, SVE, Spectra, 64k clouds, KSRSSVE, etc) then overwrite your GameData folder with the one included (you need to overwrite your EVE and Scatterer plugins with the new ones as well).
A separate build is available below for Mac and Linux.
Trees and rocky surfaces in the screenshots from Parallax.
Don't hesitate to share any feedback.
Feel free to share screenshots and videos anywhere you want :)
Enjoy and checkout the included readme.
All the files included in the download are All Rights Reserved except STBN which is licensed to nvidia.
Download: Get it from the bottom of the post
Performance-heavy config for 3090-Class GPUs (cleans up noise but is not GPU efficient): https://drive.google.com/file/d/1ljQ56qxIH65wFCIzCRzLQdQEuCgJ9p8R/view
RSS configs made by @jrodrigv: https://1drv.ms/u/s!AixZLrjtqp-RgtZFa9ArvcztF7qK_g?e=xyTgpR
RSS configs made by @BananaMan (requires RSSVE to be installed): https://github.com/BananaMan9572/RSSVEVolumetricClouds/releases
KSRSS configs made by @AtmosphericBeats: https://github.com/atmosphericbeats/atmosphericbeats_eveconfig_ksrss
KSRSS configs by @SartinMax: https://imgur.com/a/5aSJ1lb
Comments (382)
Kerbal weather project interaction? would bring a whole new level to the storms.
FOr me now the darkside of the planets is pitch black. no city lights, nothing... landing on dark sides is now impossible... any help?
This should be fixed on v5 with Deferred installed
I'm new to modding KSP, I heard this mod was excellent, but I don't know how to install it. Any help would be greatly appreciated
Hi, you're commenting on a very old release. Go to the post that says "release 4", download the mod from the download link there, and follow the install instructions in that post
Does volumetric clouds contain seed? This way we could have same experience with friends when playing multiplayer. It could be time based seed too, that would make sure everyone has same experience.
Everything is deterministic apart from the exact area where lightning hits. No need for seeds
I have a weir bug when clouds render over structures and aircrafts :( I run linux version x64
Hi, my GPU is always at max when I have the clouds running, and it makes my game to have a lot of lag. do you know a way to stop this from happening? although it might not be the clouds, it just started when I instaled it.
It's normal for visuals to use your GPU at max if you're below your target framerate. Set a framerate or vsync cap if you want to limit it. High GPU usage doesn't cause lag though, maybe you're just getting a low framerate.
duna has orange spots in atmosphere and laythe has weird colors on the edge of the day and night
Make sure you get the latest version and not this one (get the one that says v4), remove spectra and other visual packs like it
Hello, thanks for your excellent job, but I want to known if is there possible to have a better sound for the thunder?
Hi, you can use custom sounds if you want
Hi Blackrack, I have rp1 installed, which RSS configs should I download?
Probably RSS reborn, I don't know the specifics of rp1 though
Hey, I really love the mod thanks for making it! I have a 7900 XTX and want to use the heavy config. How do I install it and how do i make sure its activated?
You install ModuleManager (you probably have it already) then just drag and drop that file into GameData. Btw you're commenting on version 1, make sure you get the latest instead (version 4).
Hello, I want to write config. for Kcalbeloh System, a planet pack. But I do not really understand how the KEY and Color work in the cfg file. For example, the color of the cloud on EVE is "color = 0.2,0.2,0.2,1", I do not really know how it desides the color. Can I just copy the config code, and just change the name of the body into Kcalbeloh bodies?
No sure what you mean exactly. 0.2 translates to 51 in RGB. You can mostly copy the config nodes and rename them.
hello, did you somehow solve the problem that the ksp uses only 2 CPU cores&
Hi, my mods are focused on the GPU not the CPU
Hey Blackrack, the rain and weather stuff shows up as fogginess underneath clouds, no lightning or whatever. I downloaded the Volumetric clouds file and the RSS file. What do I have to do to get the weather, or what may be stopping it from implementing it (Game version, mod compatibility etc) ?
First of all why are you using the oldest version? (the one your commenting on). This version predates lightning and rain, go to the pinned post for the latest version. Secondly, which RSS configs did you use? I don't maintain those so you'll have to check with their creators if they are configured for rain and lightning correctly (I believe fox's RSS reborn is but it's best if you check directly with them).
I see a second cloud config for kerbin with higher clouds. Is it possible to make it primary somehow or just delete the previous to make it work and should i change the weather configs to higher altitude after that?
You mean the thin high altitude clouds? Or somethong else? Can you send secreenshots? (Use imgur.com)
Looking great! My only complaint is the random pixelated "sphere" that appears around me when I enter a storm. Appears to be some form of post processing but I find it odd.
Can you share a screenshot? There's a few limitations to temporal upscaling and the raymarching method used that result in a few effects like that. I fixed a few of them for next version but some remain. Curious to see which one you mean.
Works for rss?
Yeah there are some links for RSS configs there.
Hi Blackrack, and anyone else who might have had this problem With a fresh install and few mods, when I add the GameData folder to my games root directory, the atmosphere doesn't load, I can play the game, but the world is black. I deleted the .cfg files from the BoulderCo etc folders In my logs, it doesn't seem like anything is wrong, I can share a google Drive link to anyone who can help. Thanks
Can you upload some screenshots of what you're seeing and your KSP.log file?
Hi, Awesome visual. I love it. But some obvious things are missing for my part. I get the clouds, even the big hurricane system and have been flying through many times, but I get no sound effect, no lighting, no rain either. CORRECTION: Alright, I found the rain and lightning but no thunder heard. My aurorae are also completely absent. I have no idea what I did wrong, but I guess I've fucked something up. Are those features the default settings? Do I have to flush then reinstall all my visual modes to activate it?
You're commenting on the previous release here, go to the new one for all these features. There is no aurora btw.
Is there a way to make the dust clouds on Duna thicker? Like, WAY thicker. I'm trying to recreate the trailer for The Martian in ksp, and I'm tryna get almost 0 visibility
Did you see the big sandstorm already or just the small diffuse ones? Anyway to make it thicker increase the density in the cloudtype named "front" in the cloud layer named "duna-duststorm-big". You will have to adjust stepsize as well to avood noise, see here https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Raymarched-cloud-configuration#cloudtypes
For some reason all my clouds are black and my atmosphere is non extistent, is there a fix for this?
Can you send me your KSP.log file?
Does Duna have seasons or something like that? because once there were dust storms every day or two, but now they just stopped.
Kinda, both small and big dust storms are on a cycle and will disappear for a week or 2 respectively before resuming.
how do i turn off the clouds in scatterer and astronomer visual pack?
What do you mean exactly? Scatterer just does atmosphere and water but no clouds
Is Volumetric Clouds compatible with RSS/RSSVE ?
There are some configs for RSS, not sure about RSSVE
Since you're making this, would a volumetric engine smoke mod be possible in the future?
In theory yes, that is something I plan to try at some point
Hello! I am using RSS/RO config from BananaMan ,but sometimes the clouds are disappear and I need to choose them manually through EVE's mod button at the bottom (cloud manager). Is this an expected behaviour? Great work Blackrack :)
Not expected no, someone reported a similar issue that happens only with RSS that the clouds sometimes disappear when exiting map view. If you can send me your KSP.log file when it happens it'd help. I should probably test it myself with RSS as well.
When browsing through the EVE config settings, I found a few menus such as atmosphere, city lights, terrain, and texture managers were empty and lacking configs. Is this normal or did I install something wrong?
It's normal, I personally don't like how city lights look (just a texture directly overlayed on terrain) so don't include configs for them. Texture managers are useful for cubemaps (which I didn't use here because they run slower the way they are implemented in EVE). And the other features are obsolete and replaced by scatterer and parallax.
This might be the wrong link but I copied "KSP Log" on google drive: https://drive.google.com/file/d/1umBJyn7mJogbHq09geZS__NH6gVAdoCj/view?usp=sharing
You need to change the access restrictions on google drive so that it is accessible to everyone, as it is I can't open the file.
I have EVE and this mod downloaded, and no matter what I do the clouds do not show up. I even tried messing around in the config editor, but no clouds. I've tried everything to my knowledge but the clouds still don't show up. Can somebody help?
What's your screen resolution? If you can post your KSP log file I can look into it (it will be in the KSP directory, just upload it to google drive after running the game for a bit).
Will this mod have RSS support in the future?
There are some RSS configs linked above. On my side I will only make configs for the stock system though.
Hi there, thank you for the beautiful mod! I'm finding the clouds look very pixelated and blocky when flying a ship in low kerbin orbit. I've followed the install instructions but I'm wondering if there's anything I'm missing? I downloaded the standard version since I only have an rtx2060 but I thought that should run it at 1080p.
Hey so that's normal but also mainly due to temporal upscaling (which is a performance boost). You can check how to disable/reduce it here but it will become more performance intensive: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Does anyone know if Kcalbeloh's planets have volumetric clouds too? It supports EVE but I wasn't sure if it was just the forum build or if this build was also supported
Are there any JNSQ configs?
Not that I'm aware of.
saw some cool images on reddit of duna dust storms, how do you enable those, or are they on by default?
They are on, timewarp until you see them appear
the clouds look blocky and there are trails of my craft on the clouds, is there a way to reduce this? or is it just the render quality
You can reduce temporal upscaling to fix it completely but it will become a lot more performance intensive. See here how to do it: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
when is the new update coming? it's been 3 months since this was posted
It's coming when it's ready (tm)
Does rain just happen randomly or is there something i need to do to enable it? Or is it just not in the mod?
It happens at set time intervals in predefined parts of the clouds, which makes it look pseudo-random. You just need to timewarp to see it. Keep in mind in the current release it looks more like fog descending from the clouds.
it is looking very cool but y don't really know how to install it and i will appreciate to give us a tutorial about how to install
Here is how to do it: Download the first file. Extract the zip. Merge the GameData from the zip with the GameData in your KSP folder. Delete BoulderCo/Astronomers/Spectra from your GameData folder if you have them. That's it, let me know if this works for you.
The volumetric clouds look so wonderful! Thank you for making my KSP experience even more aesthetically pleasing :)
Have been trying to make this work with parallax, parallax textures load but no clouds or atmosphere is present from the volumetric clouds.
Never mind, problem resolved.
Hi my KSP crashes sometimes and before that everything is black. In the KSP log is this line: [LOG 23:17:43.528] [Scatterer][Debug] Effects unloaded for Kerbin What logs do you need ? Linux Player here. Thanks :-)
Hey so did you use the linux version linked above and not the first download? Anyway send me your KSP.log file.
Is sharing this now illegal?
Well yeah
I've tried using both RSS configs and neither of them seem to work. Whenever I load up the game, there are no clouds. I was wondering if I could get some help with this.
Can you post your KSP.log file after running the game for a bit? You'll find it in the KSP directory.
How do I make the clouds less cotton-like when really high up in near-space/space with this mod? Absolutely amazing work by the way!
Sadly there is not really a way right now, besides using larger noise tilings but that will make them not look good from the low altitude.
I just got this mod today, and uh... Problem. Half the time as I'm launching a rocket from Kerbin, the game just completely crashes, usually at around 32km or 62km above sea level. Is this a common / expected thing with this mod, seeing as it's "early access"? Is there some other mod I might have that is known to cause frequent crashes? Does my cut-down version of AVP where I went through the files and deleted every "OBJECT" with mentioning the names Eve, Kerbin, Duna, and Laythe, likely have something to do with this?
Nope, post your log file, might be a memory issue
is the download link for ksp 1 or 2?
KSP 1 only
Ok, i fixed it turns out i just needed to drop a config file in there, thanks for all your help ;)
https://cdn.discordapp.com/attachments/1028575351317733447/1092038466923155546/image.png uhmmmmmmmmmmmmm
hey uhm sooooo whenever i use the stock clouds build alone it shows cloud shadows but not the clouds, if i use the performance heavy version pared with the stock it works (RTX 3050 btw) plz help
What is your screen resolution? Try to use the default config but set temporal reprojection to 4x, see here how to do it in-game https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Is there a way to turn down how much of kerbin is covered with clouds? They're cool and all but its getting in the way of me planning reentry's and stuff since I cant make out the continents
There's not a simple way, you have to modify the textures im stockvolumetricclouds/textures/kerbin. You can use the ingame painter but will need to manually add your changes to the 2d texture: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/In-game-Cloud-Painter
Wow! Just wow! You've outdone yourself Blackrack
Now, not just thunderstorms but flowmapped weather? When, sir? When?
As soon as I can
Having an issue where the whole screen is black except for the engine plumes and some stickers, however when traveling above around 6300 meters, the craft becomes visible but the surface and clouds of kerbin are still black.
Are you on mac/linux and did you use the appropriate build?
when you say performance heavy config for 3090 cards is that on 1080p
1080p should probably be fine
Hey, blackrack, anorther question - how will you do the tornados and storms for Jool? Will the clouds spin? or just move very fast?
I'm working on flowmaps to add spinning and other effects but it's more complicated than I thought, I might just make them distort over time for now
on mac, the atmosphere loads but i dont see any clouds. help!
Did you download the linked mac/linux beta build? If it's the case can you send me your KSP.log file?
Ah. That's unfortunate. Oh, well, new information I didn't know, so thanks! I'm still loving your clouds, though! My wife's getting tired of me pointing them out every time. "Yes, yes, I know you love those clouds."
Ask your wife what she thinks of these upcoming clouds https://cdn.discordapp.com/attachments/717082994657067090/1087471829746188478/screenshot2430.png
Does anyone else notice that rocket exhausts look strange around Minmus? I'm using Waterfall, so that's probably part of it, but the Mun and Kerbin look fine. Minmus seems to cut half of the exhaust off, and the other half has a strange negative alpha look where you can see through the middle like it's not there, but the outside edge distorts light like there is fire there you can't see. I'm at work but I will try to post pictures tonight of what I'm talking about.
That's a known Parallax-Waterfall interaction afaik
Has anybody made a config for KSRSS?
I'm not aware of any
Mod is running great on my laptop with a 1080 Mobile alongside Parallax and Waterfall. Loved seeing this peep through the clouds unexpectedly. I had forgotten a CommNet station was even located here. https://gyazo.com/5302fbd4e03783a18fa4622e11019da7
was about to cancel, but not now!
Yeah sorry development does take a while and I don't like to rush out half-working versions.
hows development going? i was just asked if another version is coming - figured i'd ask here :-)
I saw somewhere that he's working on THUNDER AND LIGHTNING!
Best KSP2 ;) in french, 5€ mérité magnifique travail ! Tanks you :)
Merci :)
First of all an amazing job you have done to make KSP 1 look so amazingly stunning, both with EVE in general and with this newest version! I am just wondering about one thing, is there a way to still get normal eve features on things like planet packs or would it be easiest to simply downgrade to the public version of eve ? Mainly asking if one can keep the configs and beautiful clouds for the stock planets, while having the normal ones for the added ones ? Sorry if that has been asked already 7 times
Thank you. This version is fully retrocompatible, so old configs will work exactly as they did before. You can have new volumetrics on a planet and simultaneously have old volumetrics on an other planet.
Can you please make a config for OPM?
That is up to OPM/OPMVO maintainers, I have enough on my hands :)
This looks so awesome. Very good work bro. But I have one question. On Duna, there are large white soft spots (I think they are supposed to represent clouds), which I don't think should be normal. What is the reason for this? They appear after a duststorm.
Can you show a screenshot?
I'm impressed. Also, is there any config for AVP compatibility or just how to disable AVP clouds?
No AVP configs yet, so you just have to delete the EVE cloud and scatterer configs from the avp folder for now.
Hello blackrack, could you please tell me how I can add the bubbles to Eve like in your youtube video?? (thank you)
That's from Parallax 2, just install the latest version and you're good.
Hey Blackrack! I have a little question if you allow me. On the picture below, we can see two "types" of clouds : the bright and shiny white clouds (on the right side), and "foggy" more greyish and lighter clouds on the left. I was wondering if that is intended behaviour? Especially the greyish clouds. Thanks! https://ibb.co/WKjWJTM
Yeah that's fog, it's a bit excessive in the current version. If you timewarp a few hours it will disappear and only reappear in a few days.
Everything looks great, so thank you for your work! Had a quick question though about city lights. I dont seem to see any on the dark side of Kerbin anymore. I notice a cityLights.cfg under BoulderCo, figured that'd do the trick but no such luck
Yeah I don't include them as they are not to my taste and hit the performance too much for what they do. You have to copy the cfg but also the large city lights texture and the 2-3 detail ones.
Hi , is there any way to add the clouds to planet mods ?
Yeah you have to make/modify configs. Check the documentation: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki
All this it working with the VR mod even now! Duna dust storm in VR. I'm in heaven!
You can thank Jonny O Than for that, he did some work on making them compatible :)
when i delete AVP do i have to leave it uninstalled or can i reinstall it afterwards i really like the look of the stars with AVP
You can just delete the clouds and scatterer configs from AVP and leave the rest.
Dude, this is amazing! I know it sounds silly, but I teared up a little because its so beautiful! Thank you so much for making this!
I made it and it still gets me sometimes :)
Hey, have a similar issue as some of the others above, Kerbin is completely black when loading in. I have no alternate eve configs anymore and have overwritten everything with the mod's gamedata folder. I tried pasting my ksp log to pastebin but it says it's too large :(
Can you post it via google drive? Anyway the last gentleman who had this issue had corrupted files, a redownload above fixed it. Otherwise this happens on Mac/Linux, in which case you can download the appropriate version linked above.
One last dumb question, if i fully remove AVP will i still have environmental stuff like geysers/duststorms etc or do they both rely on eachother for the best effect regarding that? PS. i know the 3rd and 4th pics were a little confusing so i'm doing a better comparison showcase later today
Yeah all the volumetric effects you see pictured here (duststorms, laythe volcanic activity) will still be there. Ah I see at first I thought you were showcasing a bug in the transition to orbit, but then I understood it's a comparison.
is this working with the latest version or parallax 2.0.6. I had the clouds working on my last install but I redid my mods and now my sky is pitch black.
It is working, can you send me your KSP.log file?
Just a question- will you make graphic enhancement mods for KSP2 once it is fully developed and out of early access?
Aw yiss, before it is out of early access, as soon as it is stable enough to be enjoyable imo
i will seems i grabbed the low re is there a higher res? pls dont feel you need to respond
thinki fixed it dumb mistake didnt put the folders in lol
Still not working, you have to change the permissions on the google drive
i cant seem to et the clouds to work but i have scater and Eve workng could the problem be eve redux?
Can you send your KSP.log file?
will alot be missing without AVP or are there certain CFG's i can keep? thankks for the quickk reply though!
You can just delete the cloud and scatterer configs from AVP, keep the rest
Do i need to remove AVP for the duststorms?
You need to remove AVP to avoid getting a weird mix of new 3d clouds and old 2d ones. The duststorms appear from time to time, they are not raging around Duna all the time. Just timewarp and you'll see them appear.
Hi, I was just wondering, how can I get rig of the 2d cloud layer?
Hey, you have to delete your old cloud configs, the most common ones are boulderco, astronomers and spectra
i feel dumb for asking but how do you get the duna surface to look that rocky?
That's the Parallax 2 mod, highly recommended
As soon as I saw your mod on YT I knew that this is how KSP was meant to be played. People like you are the reason why an 11-year-old game is still one of the most enjoyable gaming experiences out there, and why people are willing to give the benefit of the doubt to its less than stellar successor. TLDR I love your work, keep doing what you're doing.
Thank you :)
Wow, your work here is just stunning. Basically everything I want from KSP2. Thank you! (I can't wait to see what you do with Jool)
Just saw the video of the thunderstorms and lightning are being worked on! Wonderful!
Hey ! I'm playing with rescale 2.5. It work well, but it seems that I'm loosing a little bit of clouds details. Could you tell me what value to tweak to get the same quality as stock size ? Thanks :)
not blackrock but are you using krss rescale or stock rescale? just curious cause im trying to get mine to work with krss.
I've seen people using this for KRSS. What do I need for that to work? Installing it like I would for base ksp gives me black clouds. Do I need a special config?
You have to remove the KSRSS clou configs for earth, then the stock config but only for Kerbin. Custom configs are needed for the rest.
I'd love for it to work, but even on a fresh install from steam the sky is pitch black... Ryzen 5 2600 Radeon RX 580 Picture: https://drive.google.com/file/d/1B7F6z3LBmCG0PMzhhA2dVA-wlxQxD3jP/view?usp=sharing KSP Log: https://drive.google.com/file/d/1yQ32lEiUBE_DQOvEWvqgmqjX5Xp-vQvb/view?usp=share_link
I'm looking into it
Can i somehow disable old eve clouds?
You have to delete them, it's in the install instructions. The most common ones are bouderco, astronomers and spectra
First thing I've ever bought on Patreon. Beautiful, absolutely worth it!
This is really nice! Idk how you manage to make it looks so real & high in performance! How come other games don't do this ? (no man's sky , ksp2 , etc)
Passion vs corporate :)
Wow! Amazing clouds. Great job Blackrack!
probably a dumb question - for the installation, it says to remove any existing config packs for EVE. Where are these located?
In GameData, the most common ones are boulderco, astronomers, spectra
here's my RSS config. It requires PRVE, and need to remove the venus, earth, mars cloud config from PRVE\Configs\EVE_Configs\Clouds.cfg. I tried to make patch config to do it automatically but it's not working. https://drive.google.com/file/d/1EcclqFPL0YuUiTSKWFmPhty8jjc45UGJ/view?usp=share_link
Can you just send the Clouds.cfg as well?
hey, great mod; i used this with 1.12.4 and it worked great; i have a 1.8 modded run and just threw it into the mix(probably not the best idea) and i had this interesting issue. I was just curious if you had seen anything like this before and/or had an idea on what might cause it. What it looks like is that the render distance is really low? im not sure how to describe it. https://media.discordapp.net/attachments/1056108498242506773/1082841088026476544/image.png?width=1201&height=675
Hey, 1.8 renders the scene completely differently, visual mods made for 1.9+ won't work there. There were big changes to the camera system.
Is there some way to get different cloud types, after unzipping I just get 2 layers of quite flat clouds (nothing reminding e.g cumulonimbus) - I suppose I could enable InterpolateCloudHeights and that might help.. But I don't want to fiddle with it too much (If there is some config that would do it for me) Otherwise great work, I spent quite a bit of time watching sunsets over clouds now .. :D
I recommend timewarping, they are there you just have to find them. Otherwise you can paint them in-game but it will take some fiddling, see the wiki: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/In-game-Cloud-Painter
Benn looking everywhere to add volumetric clouds . I bought KSP 2 but KSP1 with this mod in combination with Parallax amongst with others looks better ;) , good job
Hello, I asked about artifact showing in Titan, RSS on ksp forum. I was just wonder if you found something about it.. btw can I share my cutom RSS config? It's perfect except Titan issue.
Hi, you can share your config and I can look at it.
does this include or work with existing planetary texture mods? I know you said uninstall config packs. is that because this includes planet textures? if not do any work with this?
It doesn't, old configs will continue to work as they do now. I recommend uninstalling old configs for the stock system because they conflict withe new ones and give you a weird mix of 2d and 3d.
You've definitely got my patronage as long as you are still supporting KSP1! I was afraid you'd go full KSP2 immediately, which would be sad since it's still so unfinished. You are the REASON I went back to KSP! So far, KSP1, with mods, is FAR SUPERIOR to what we've seen of the new game. Keep up the GREAT work.
Thank you! Yeah KSP 2 isn't ready for modding, and even if it was I still have things to do here :)
Hi blackrack, I have a question while experiencing the duna sandstorm these days, in the current environment the solar panels are not generating less power due to the sand and dust blocking the sun. I would like to ask if this will be implemented in a future version of Volumetric Clouds?
It can be but it's not straightforward due to how the game handles solar panels. It's something I have on my list though.
Oh, also, without meaning to spam comments, are the clouds in this premade or generated? and a sort of follow up; would the mod have the ability of supporting planet packs such as Outer Planets on release? I can imagine that would be a pain to implement, but I'm curious to hear from the horse's mouth.
All premade, generated ones just didn't look natural. You can check how the configs work here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Raymarched-Clouds-Overview. Regarding planet packs, it is up to the pack maintainers to make configs for them, as the process is quite involved.
I cannot put into words how talented you are. You make KSP leagues more atmospheric then I could've imagined, and this new mod has left my jaw on the floor. Worth every penny, keep up the good work.
swear i am at fault for this but when i load in with a craft it gets turned off like the config go to blank and i have to reapply it and it wont work im stuck (edit) if you recommend a fresh install i can id say its worth it
Try a fresh install to rule out a conflict first, when the config turns off it usuall means there is an element in the config that couldn't be read correctly
I just wanted to share, the the dust storm the length of the planet? AWESOME. I touched down at my base within about an hour before it hit. That lander was kind of inspired by The Martian, it has a crew entrance in the center going up, but I didn't expect it to be THAT similar to the movie! https://imgur.com/a/prWt7N5
That's cool timing :) Yeah I wanted it to be of epic proportions and difficult to miss
I'm a bit lost with installing this mod, I downloaded the first two files, But I don't know how to set it up as I find the instructions a bit confusing. Is there a video of this being done?
Download the first file. Extract the zip. Merge the GameData from the zip with the GameData in your KSP folder. The second download is optional and is for really powerful GPUs, install instructions are the same. Which part are you having trouble with?
Hello! Just today downloaded your volumetric clouds mod... Looks really good!
Created a Patreon account just for this. Worth It! Fabulous work.
hi just a small question but what else did you use to get those incredible screenshots ? the clouds look great but my game still feels bland. i have parallax instead as well but I'm wondering what would happen if i put Spector or another shader in? overall an incredible mod and def worth the money
Nothing else, just the right time of day, that's it. Noon/midday especially looks really boring, just like in real-life photography. If in doubt can you share some screenshots? I can check to see if anything is wrong in them.
Hello! First of all, I want to thank you for the tremendous work that you've done to make KSP look better than ever. It's ridiculously beautiful. However, I may have a question ; Clouds can look a bit blurry or noisy (I don't know how to qualify it, I lack vocabulary in english haha). And also, When I look at my rocket and there's cloud behind, I can see some heavy ghosting on the edges on the rocket. Is that known behaviour on your side ? Is there anything I can do to help or to fix it? Here are screenshots : https://ibb.co/fHrjcpz https://ibb.co/r0GxZJS https://ibb.co/c647VG9. Spec : AMD Radeon RX 7900 XT (drivers up to date), Ryzen 5 3600, 32Gb RAM. Playing in 1440p resolution (native), all settings to max (AA included). I also tried TUFX AA (I've heard that stock AA can be bad), but it didn't change anything. PS : I apologize if this issue has already been adressed and answered.
Thank you. All these issues are caused by temporal upscaling which gives a GPU performance boost but can cause these issues if the framerate is low. You can check how to lowere it here (you can do it directly in-game and compare the results): https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling Alternatively and this is even easier, you can just try this config I prototyped for someone with a 3090 since you have a beefed up GPU, it increases some other settings as well so it's very heavy on the performance (just drop in your GameData and replace existing files): https://drive.google.com/file/d/1ljQ56qxIH65wFCIzCRzLQdQEuCgJ9p8R/view Let me know if either of these fix your issue
Just here to appreciate how smooth the transition is from volumetric clouds to the "flat png clouds" If you don't focus on it, its not noticable at all during a launch
Thank you. The funny thing is that the transition was probably the easiest thing in this whole project to implement, it was done and tweaked like in 15 minutes, but the whole time I was working on this people were asking about it all the time and so worried about the transition :)
When I move my camera while my ship is layered on top of the cloud shader buffer, it creates a weird path behind the ship when the camera moves? I'm running more than just EVE and Scatterer. What could be the issue?
That's temporal upscaling, you can disable/reduce it but you need a powerful GPU https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Hi, are there any requirements for this? I've installed eve and the configs like you said to, but now i get black glitchy squares all over the screen
Hi, can you upload screenshots and the KSP.log file?
Thank you so much for helping me last time! I'm keep playing with your mod, and got some suggestions. 1. I'm using an HDR monitor, and having some color banding issue. it will be awsome if you add HDR support. 2. I'm trying to make a thin haze layer like Earth ozone layer or Titan high alt haze. but it's not working well.. I wanna give a fresnel effect thingy. can you add opacity option to the volumetric cloud? density option is not enough I think. or fresnel effect itself maybe. it will help a lot. 3. I found that Kopernicus ring shows over the atmosphere. can you fix this please?
https://drive.google.com/file/d/1FRGSI0-TITlIbUmB-RhU6Djq62qwCQTz/view?usp=share_link image for explanation. in fresnel.png: I got something similar to left sphere, as you can see in screenshot. the right one is the result I want.
absolutely amazing!
Well done, sir! Even runs well on my baked potato. :) I have a question, possibly potato-related.. at high altitudes (50-60k or so), the clouds have a visual noise-effect, until I pan the camera and they appear to smooth out. Any thoughts?
Yeah, when the clouds are really small on screen there are big changes between neighbouring/moving pixels and the temporal upscaling can't resolve that. The only fix is to lower upscaling (doesn't bode well for potatoes). Or to lower the altitude at which the switch is done so you can just see the 2d clouds instead. For temporal upscaling see here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
This looks really great! Is there somewhere we can post our screenshots and get some advice on finetuning quality, etc?
Thank you The EVE channel in the Kopernicus discord: https://discord.com/invite/uA69S3zZqf Or the modding channel in the r/ksp discord (can't find the link right now)
It seems like clouds aren't loading for me, it's just the shadows of the clouds that load in
Are you on mac/linux? If you're on windows please provide some screenshots of what you're seeing and your KSP.log file
This is just so unbelieavably beautiful. Thank you! My first time using Patreon too :)
https://cdn.discordapp.com/attachments/821873682191351808/1077265501325103114/image.png ---- This is what i get when i load in the menu and when i enter a save it just loads forever with background sounds and nothing happens
I don't know what that is, I think you should ask on the Parallax forum thread
because when i lounched the game for the furst time with parallax it said that there is some problem and i might loose my progess and stuff or it didnt finds kopericus corectlly idk
Then you have to install it correctly i guess
How did you made the terrain look like that from the pictures? i had to delete parallax and kopernicus to be able to play.
That's Parallax, why would you delete it?
I'm having trouble with cloudTypeMap. it's not working properly in RSS. If I try in RGBA mode, it goes like I'm using a plain black texture; in alpha map mode, it goes like a white texture is used.
Using which configs? You neeed to use the alphamode which matches the texture
only time ive paid for someones patreon and probably the only time i ever will, 100% worth it!!
Saying this mod looks good is an understatement, it's more realistic than real life lol, money well spent.
First time being a patron for anybody, money well spent for this mod though! since KSP2's specs are geeked out I might as well turn KSP1 into KSP2
Thank you. Hopefully KSP2 will run better than advertised
Hello! I'm sure you will remember me BlackRack? Well, turns out it wasn't initially working because I was actually using OpenGL, but somehow it ended up working, this is not suppost to happen I believe. I am enjoying this mod a lot! Tysm for your hard work
Hey so you are still on OpenGL? How does it even work? Anyway I'm testing an OpenGL version before releasing it, if you want you can test it as well.
anyone else experience lag when moving their camera about in the building select area?
Only briefly until everything loads in, then it's fine, is your lag constant and not going away?
I have a question. How do I install the RSS configs?
Not sure myself, the configs by banana man require RSSVE textures, the other ones I don't know. If in doubt ask their authors, you should be able to find them on the ksp forum or github using their usernames.
Incompatibility with QuickStart, of all things. Stripped to a minimal reproduction: ClickThroughBlocker, QuickStart, ModuleManager, and the contents of this mod - EVE, Scatterer, and StockVolumetricClouds. Skipping the main menu means that the new fork of EVE complains that it can't find ANY configs, and as a result, no clouds (or any other EVE effects). GameData folder - https://i.imgur.com/2K990wd.png (QuickStart is the only mod inside QuickMods.)
Yeah the main menu is important for setting everything up. I haven't tried it but I'd assume quickstart has an option for increasing the "main menu delay"
How do I change the distance were it starts being noisy and also its max distance till its 2d
Stepsize settings for the noise https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Raymarched-cloud-configuration#raymarchingsettings
Hello, thank u for your work!!! Can i use custom skyboxes with this?
Yep, of course
I can't wait for Jool clouds! Just flying around in the atmosphere will be so fun.
might be a dumb question, but is there any way to turn off RSS so i can just have the default planets and your visual mod run at the same time?
nevermind! i got it working again, it was just that some of my old mods where messing up ksp
Thank you for creating the best visual mods for ksp. I appreciate all the work you put in for this!
Thank you!
I truly enjoy the new clouds with this. I was wondering how did you get your sun to look like that?
In which image? If you just use the included files, that's how the scatterer sunflare looks
Dang, i love this.
Will this work with JNSQ? or has anyone tried it with JNSQ?
man the clouds are goregeous
Amazing
yooo this is really good! how do i add a 3D layer of clouds?
well worth the money thank you
Thank you so much for this!! It's so good!!
Is there any way to disable the ground shadows the clouds make?
Ctrl + alt + 0, find layers kerbin-clouds-1 and 2, uncheck shadowMaterial, apply and save
so i found the duna storm but when i zoom in its like disapearing.. where can i send you screenshots of it?
Upload to imgur, or a short video on youtube would be even better
i noticed that at the ksc in the observation centre that if you look at duna it has large spots all over it. this changes if you timewarp. i havent noticed anything else, it is very stable, and absolutely gorgeous
Those spots are dust storms
If anyone using linux wants to figure out how to make them work, i found out I got the best results using the lasest proton GE and no launch options. All of my mods worked as well
Hey ! Sorry maybe a noob at this, but I can't make it work with RSS. Maybe I should install everything without using CKAN at all ?
For RSS you need to use custom configs, some are linked above
hey. i downloaded it and all works but i cant see a duna stom like this https://www.youtube.com/watch?v=uD4em3XhJsw
They are a little bit rare, just timewarp and wait for it
This is an amazing mod... thank you :)
hello! I just got this recently and I am trying to install it but every time it just makes kerbin completely black, I think its conflicting with scatterer, any more detailed install instructions?
It doesn't work on OpenGL at the moment, are you on Mac or Linux?
Loving it so far! Thank you for all your amazing work on the game. Can't wait for the full release!
Amazing work. I've really enjoyed the last 30 hours of KSP. Volumetric clouds create a lot of beautiful scenes, and makes every re-entry a little unique. Just wanted to say thank you!
The quality of the clouds looks low for me is there any way to improve it
Lower temporal upscaling https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Temporal-upscaling-and-noise-detiling
Hi , just wanted to ask if anyone knows if the clouds work with the 10x Kerbol System mod ?
Smoke from engines show through the clouds. (just reporting an issue, not trying to jab at you or anything)
Cool mod
You did an amazing job and i dont think i can ever play KSP with out this now.
So i've never actually done patreon before, but as a KSP fan who was looking to get back into the game after a long hiatus and seeing this on youtube, i knew i had to throw you a sub. This is professional level work, you deserve to get paid for this. Not only does it look great, it runs great. For KSP, that might as well be a miracle. Keep up the good work, and well done!
Thank you!
Hey, the sky is white when using the mod and so is the ocean as it reflects the sky. Also there is a white ring around kerbin on the menu and map
Sorry this is a known issue with some GPUs that I wasn't able to solve. Do you want a refund?
Hi Blackrack I installed volumetric clouds to stock ksp and it is just brilliant. I'm trying to install it onto my KSRSS modified ksp . Do I install eve and scatterer before volumetric clouds? Do I not install them at all. Do I need to delete any files in KSRSS before installing v clouds? I can't seem to get it to work. I read the install instructions but I must be something wrong. Any help would be appreciated. Thanks again for your wonderful work
Thank you. You need separate configs for KSRSS, these are up to KSRSS's maintainer (or anyone willing) to provide.
Hi there! Been loving this, but today I loaded up and no clouds appear even time warping multiple days. I can still see the clouds in map view but in game it is only an atmospheric fog/haze
Please send me your KSP.log file.
Hey Blackrack! not sure how you pulled this off - the only volumetric clouds i know of that you can fly through, and arent just bad smoke puff instances.. is star citizen. great work, and thanks is there a place for feedback, to post any issues in case you aren't aware of them?
Hey, thank you, you can post them here or on the github https://github.com/LGhassen/EnvironmentalVisualEnhancements/issues
It looks so good! Great work
in 2022 we got parallax 2.0 and in 2023 we are gonna get this life truly can't be better
love it! i can't seem to get it to work however.. i want to use it in rss and i have downloaded and installed the configs.. the clouds are just not showing up..
it does work on my stock install so i must be doing something wrong
this is a cool mod but how do i download it??????
Click this link https://drive.google.com/file/d/1u8FouJuZut9bRJrxCk4pqxin3mWf3UTB/view Press download, it takes you to another page, press download anyway
Love your work! Cant wait for full release. Not much interest in the beta, but wanted to throw you some cash anyway. Been following since day 1 in KSP. $4.50 is too cheap! :P Wish the best for you and yours. It has been a hell of a ride.
Hey, do you plan on porting this to ksp 2 ?
I'll have to see when ksp 2 comes out to be sure, but I probably will
Hey I am new to the modding scene in KSP and would really appreciate someone walking me through this.. I am not to computer savy.. This looks amazing
Extract the downloaded zip file, there will be a GameData folder inside. Move this GameData folder to C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program then launch the game
This is the first time I ever used Patreon - Blackrack you are worth every penny of this mod and I hope it will be encouragement for you to keep working on it it and maybe do all these extra cool things in it too (particle rain, rainbows, lightning...) One thing that I am not sure about, the night transition when viewed from the ground on Kerbin seems to creep across like black treacle - it doesn't fade nicely like it used to. It feels like it's run out of colours in the palette, or maybe it's something z-fighting me. Have you seen this happen or is it just me?
Thank you! I'm aware of it, it's mentioned in the little readme file (the one about the harsh terminator) it seems to only be an issue on Kerbin so it shouldn't be that hard to fix I think
How is it going with Jool ?
I don't have something I'm happy with yet, but I've also spent some time fixing issues and looking into adding actual rain particles.
Has anyone run into a issue with SRB plumes having a massive pink pillar in them? Appeared after i got the new version of EVE/scatterer but I haven't figured out which mod is disliking them. Just asking to make sure that I haven't broken anything on my end :D
Can you post some images? I haven't seen this
Looks stunning now after deleting AVP, amazing work, big props to helping everyone out here :)
Very good! I however cannot seem to get my old cloud map to go away in tthe config editor, old cloud image layer is there and this upper atmosphere haze spawns in and out ;-;
Make sure you delete BoulderCO, AVP, Spectra or any other visual pack
really liked it
Tried them, love them
i dont see the clouds when i load a plane on the runway
Can you send your KSP.log file?
Keep up the best work man, Wish i could support longer but i have trouble about spending money.
This mod looks absolutely amazing. Been screwing around to make configs for KSRSS (2.5x scale) and im loving it. I do have a question, is there a manual / help file for this one so i know what does what in the configs? im trying to do something with jupiter/saturn so that we wont actually see any surface either way, would be helpfull if i knew what did what.
I guess you didn't read the included documentation file :p All the doc is here: https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki Use the links on the side bar
I've got an interesting issue with a clean install of ksp linux 1.12.5 and the 14-Jan release of the early access clouds (2.0.1). When I load in, what I assume are the atmospheric effects all appear as black. Sometimes (when I assume I'm in fog) everything is black, but others, only the sky is black. When I launch, eventually everything goes black, then the sky shows and then the ground starts appearing, with only the horizon staying black. No clouds ever visible. Here are some pics of what I'm seeing. Anything I can configure to fix? https://photos.app.goo.gl/VP3oCmh4MoCVnq9t8
OpenGL is not supported yet, what you can do is run the game through proton or dxvk, alternatively I can refund you.
Anyone know if theres any configs for the ReScale/Sigma Dimensions mods?
I haven't heard of those being done yet, only RSS
Hey Blackrack! Was wondering, why would there be hundreds of tiny clouds (as seen in the photo attached) Is it something to do with the cloudmap? How would I fix this? Thanks! https://media.discordapp.net/attachments/747638768818978878/1066521582790520832/image.png?width=1210&height=681
A very small and uniform coverage value over a large area. You'll need high res textures with more variety (what's the resolution used here?) Or rescale the noise sizes to get bigger clouds (might look weirdly big after one point).
cool <3
Awesome! Any plans on doing OPM configs for it at some point?
That's up to OPM/OPMVE maintainer
Can I put pics on facebook from my KSP using these clouds?
Yep, feel free
AWESOME! I finally get to try it!!!
How much has your income increased since releasing this? because you should be a millionaire
I had 8 patrons before releasing this :) very happy with how the mod is received
will you add lightning? i think it would be fuckin awsome decending into eves atmasphere and having flashes of light going off all around
It's definitely something I want to add
Seeing what you've done so far is amazing! Can't wait for the volumetric plumes and smoke trails!!!
Just an idea: It would be amazing if some of the volumetric clouds feature would get added to the smoke under the launchpad it would look stunning!
Indeed it would, this is pretty complex though so it would have to come later
Incredible stuff
The work here is absolutely mind blowing. I've always liked supporting modders, even more so when they throw down the gauntlet for the developers lol. Simply incredible work, can't wait to see what you have in store for KSP2!
Thanks Blackrack for all your work and thanks Banana_Man/Houndz for the RSS configs.
Hey Blackrack! Love these clouds. I've made an RSS config for it, and was wondering if I am allowed to share this with others (specifically making a GitHub for it)? Thanks in advance!! BTW, it would not post the actual mod, only the configs needed for it. You'd still have to come here to download it.
You can of course, as long as you don't have any of my textures in the download. That was quick btw!
Could you specify a bit more on the install process. I tried installing it with a clean install and it's asking for eve cloud, city, shadow files,
You have to copy my included scatterer, environmentalvisualenhancements and stockvolumetricclouds folders to your gamedata folder inside ksp. That's it really. Where does it ask?
I made a RSS EVE config for this mod if you can't wait for a proper one to be made. Also, fabulous mod Blackrack! 1/20 - I updated the configs again. https://drive.google.com/file/d/1wrLlDtizK04zpc8y4ns8IJZ_mELo2L55/view
Feel free to add images and share it on forum/reddit/discord too
You're a goddamn rock star. Any chance of support for the Outer Planets Mod once you've finished the stock system?
Thank you! I would say that configuring OPM is the responsibility of it's creator. Once I finish the stock system I'd rather focus on new features/improvements anyway and let the mod maintainers do their thing.
Clouds are my special place. When I tried the new MS Flight Simulator I spent hours and hours flying in and out of the clouds. Now I can finally do the same in one of my favorite games, thank you so much.
MSFS clouds blew my mind when it came out. I'm in the same boat :)
if possible it would be nice to see the clouds and atmospheric effects darken when a solar eclipse is present
It's in the readme, it will be fixed
Word's can't describe how insane it is that you've managed to do this on a almost 12 year old game. Mind you, this is what was considered good years 9 years ago: https://www.youtube.com/watch?v=jqXOloUpB4M
Do you have any plans for integrating this with Kerbal Weather Project? It would be a insane combination. The only feedback I have is rain, implementing sound or visual noise would make it allot better. Right now looks amazing but going through it feels blank. Otherwise, everythings amazing so far.
Wow! Looks great ingame
Forgive me if I am making some error, but I can't seem to get it to work. I can't send screenshots of my gamedata folder here, but I can tell you that it consists of five folders: EnvironmentalVisualEnhancements, Scatterer, Squad, SquadExpansion and StockVolumetricClouds. not sure what I am doing wrong. The whole environment renders black.
Are you on Mac or Linux by any chance?
if I installed through CKAN, how do I go about this? or have I made this even harder aha - I also sound like a mod rookie because I am aha
Hey so uninstall any visual packs like AVP/SVE/Spectra through CKAN. Then go to your KSP install directory, find your GameData folder, copy the contents of the zipped GameData folder into it and it should be good.
Testing with 4K res and out-of-the-box settings is good, the only problem is that TAA makes things too unsharp and blurry. I have a 3090 Ti/3950x workstation and I can be the guinea pig for max res testing. Would love to test an experimental RSS built if it exists and I would be willing to film a 4K cinematic with it. btw I'm aka InfoTheGamer & my yt is under my real name
So for RSS configs I think you'd have to wait for the RSS/RSSVE maintainers to get to it, I'm not aware of any experimental configs.
Trying these out today for a few hours on the newest version uploaded today. Is there somewhere I can post stream clips if I find any issues or bugs?
Yeah probably just upload them on youtube or another video platform and link them in the github issues section https://github.com/LGhassen/EnvironmentalVisualEnhancements/issues or the forum https://forum.kerbalspaceprogram.com/index.php?/topic/196411-19-112x-eve-redux-performance-enhanced-eve-maintenance-v11171-09092022/page/44/
Wish good luck upon my RX580
I'm known as Moose in the forum community, and rarely post. But I have to give you money for this, it's incredible work and I am so very greatful for the amount of time you've sunk over the years bringing this to fruition. Quick edit: My 4090 is going to be at home...
Thank you!
My 1660 Super is crying as I'm downloading this
https://cdn.discordapp.com/attachments/454043306800840714/1063835118432690326/screenshot891.png 60fps, not bad!!
So far working great on my modded save! The shadows that the clouds leave on the ocean are a great touch. Amazing work
Hot damn. A free weekend ahead... :D
Hope you haven't made any plans :)
how would you suggest porting this to a planet mod, i.e ksrss reborn?
You can start by using your existing textures with the volumetric layer https://github.com/LGhassen/EnvironmentalVisualEnhancements/wiki/Raymarched-Clouds-Overview#coverage-map then adjust the texture with noise or manually painted details with the cloud painter. Afterwards configure elements like rain or fog by mimicking what is done for the included configs
Been following development posts like religion so happy to get my hands on it once i wake up EDIT: couldn't sleep just had to try it, holy shit!!! The transition from 2d to 3d clouds is so damn seamless from space!!!!
Joined just before going to sleep. I've been following the progress for months now and I can't wait to try this first thing tomorrow
It sounds like you won't be able to sleep :)
WHOA it's beautiful
Awesome stuff! Can't wait to try this out
YOOOO I will be checking this out as soon as I'm off work
Btw a new version is up, see updated link above. I realized after watching your video that layers are missing on Eve
