New OC, MustardUI 0.33, Eevee NEXT lights and other updates
Just some quick updates.
New OC models
I'm adding several original characters I made in the last month to test some new stuffs for the models. Nothing special, mostly improvements to my workflow and general Blender performance (finally I can run this model with 40fps with morphs active). In fact I was a bit worried about this part, and I hope it will be fixed in new models. Not night and day, but at least characters should be animatable at 30fps without disabling morphs if you have a ryzen 3 or better (or Intel equivalent). For me this is a huge deal considering how useful the head controllers can be if you can animate them with the rest of the scene.
At the moment there is only one, more to come (probably next year, as I'm making them usable). There are additional images in the archive folder (Patreon does not allow NSFW content).
MustardUI 0.33
I updated the UI to be compatible with Blender 4.2 and 4.3. Please use this version if you are using those Blender versions. The new model is compatible only with Blender 4.3.
https://github.com/Mustard2/MustardUI/releases/tag/0.32.3
Errors with lights in Eevee NEXT
Since some of you asked about this issue, just a note for those of you using Eevee in Blender 4.2/4.3. In fact Eevee NEXT has a huge limitations with the resolution of lights in scenes with a lot of lights, or even with a small number of very high resolution lights.
The symptom is the console error "Error: Shadow buffer full, may result in missing shadows and lower performance.", usually showing with completely different light results in render with respect to viewport (see image above). There are several ways to fix it:
increase the pool size in the rendering settings,
decrease the resolution of single lights (i.e. increase the Resolution limit value),
remove some lights from the scene (disable them in render).
Note that the buffer needed is higher if you increase the rendering resolution (e.g. from 1080p to 4K). That is, it might be that you encounter this issue with 4K renderings but not with HD ones.
Some additional Notes
As you might have noticed, last month was paused. I will pause also this month: as always, do not remove your pledge if you wish to keep the subscription also next month, I will not be able to recover access to the archive because of this.
Someone told me that my work has been published on some websites without my permission. Just remember that due to the presence of scripts, downloading models from untrusted sources might lead to malicious code being executed on your machines! I am aware of some cases where this happened. If you really download models elsewhere, please at least scan them with a good antivirus first.
In case I won't be able to connect before, I also wish you happy holidays! :)
Comments (8)
<3
:)
Nice to have you back - and great news about performance!
Thanks! I'm trying to open Blender whenever I can, I lack of a portable decent hardware at the moment. I hope to solve this when 5090 laptop is released :D
So does that mean you are working on updating your FF models to animate in 30fps without disabling morphs as well?
Fot that I think at this point I'll wait for the new FF VII Rebirth PC release and see if they made some improvements to their models. Only one month for that :D
Checking my model folder, I remember I also have some generic monster models from previous commissions. If someone is interested, please let me know and I will add also those
Sounds like fun 👀
