Little news
Hey, everybody.
At the moment we are actively developing version Ninja Ripper 2.6
We have created a new Discord server where you can get help
Comments (25)
can I get models from the game when winds meet with Ninja?
Yes
Theres no download link?
Where can I download the Ninja Ripper here on Patreon?
From $5 tier
Is there a way to avoid all models overlapping in the same coordinates when exporting in T-pose? Thanks a lot for your help!
bro i have the same question. did you find any solution ?
how to rip models from bluestack
Hello, where can I find Token From Patreon (From Web - Browser)? I bought version 2.6 a while ago.
https://ninjaripper.com/faq#how-to-get-an-activation-token
I have joined the membership but I am unable to activate it
https://ninjaripper.com/faq#how-to-get-an-activation-token
is ghost of tsushima supported?
works with the Dead by Dalight?
Hi! Space marine 2 crashes all the time. I changed every video setting to LOW but still crashing...
Ask here https://discord.com/invite/AUZHqZP2qd and read https://ninjaripper.com/faq#my-game-doesnt-rip-what-to-do
Black Myth Wukong crashes on startup.. I even used "-nothreadtimeout" tried dozens of times, tried everything.
Remove U4SSS and overlays. Disable DLSS/FSR. and ask on Discord
I am not facing any major problem in 2.5 version but I am facing one problem which is quite normal for you. I need frame wise log file, is it possible? Whenever I extract the data, the log file becomes quite heavy in size and I am facing a lot of difficulty in extracting the matrix. If you can solve it in 2.6 then it would be very helpful for me.
Open GL supported ? 2.6
OpenGL support planned in version >= 2.7.
Will this version work with XEMU (XBOX emulator)? Just curious.
after adding opengl support
Has the issue of multiple obj mesh when pulled in blender been fixed?
You can remove dublicates in imorter. If forced rip used then decrease rip time
