Hulk Addon Script Updates and Patch Notes!
HULK DREADNOT — PATCH NOTES
Combat
Abilities can't be interrupted. Strikes, charge, grabs, climbing, leap, shield, ultimates, gauntlets and heal all finish — no ragdoll, no stumble. Between moves he's still vulnerable.
Pressing attack while knocked down stands him up and swings.
Sprint or jump during a light attack lets the attack go cleanly. No more animation fighting.
Throws aim. With a target under the marker, the throw leads it and arcs for gravity — helicopters are in reach. With no target it goes where the camera's looking. Ped throws work like car throws. Throw range increased.
The marker only takes what's under the crosshair, tighter while holding something.
Super peds stay down after a grab, longer after a finisher, and are held in place through an ultimate's wind-up then released into the blast.
Run-to-target stops at walls.
Fixes
Health after dying as the Hulk — bars read full until you dropped dead. Fixed at the root.
Your own ultimates no longer damage you.
Impact rocks no longer float off bridges; they sit on slopes properly.
Five particle effects that never appeared now do.
Charged arms no longer flicker off and on mid-combo.
Removed the dust on the charged arms and during the change back.
Forearm energy loops removed; lightning on the arms can now be switched off.
Stability
Fixed the crash on the loading screen, a hang on a bad number, effect churn while holding the shield, and the freezes when another mod draws on screen at the wrong moment (Alt+Enter, mod menus).
If it does freeze, the mod writes its own report to scripts\HULK v3 Files\diag\. Send that folder and the log.
Tweakers
All damage values in the ini, regular peds and super peds separately.
Throw speeds, marker size, stagger times, crater and rock switches per ability, infinite gamma, Alt+C instant charge. Full key reference included.
Suit hotkeys sync into the HULK v3 registry at startup.
Needs ScriptHookV, ScriptHookVDotNet v3 and HULK v3.
DOWNLOAD : https://www.patreon.com/TheDarthKnight/posts/hulk-addon-168272929
Everything you can control via ini :
Comments (7)
yo i m not able to add ped mods like hulk or the fglash or any other peds model is there a fix ?
Hello, The Darth Knight! I have a really good idea. Instead of continuing to work on the Spider-Man script, which is quite old and has outdated combat moves and gameplay mechanics, would it be possible to rebuild and optimize it based on the Batman script? The Batman script’s gliding cape could be replaced with Spider-Man’s web wings. Ideally, there could be a separate web-wing model that replaces the cape, so that it could be shared and used with other Spider-Man models as well. This would allow Spider-Man to glide through the air! The grappling rope could simply be replaced with webbing, and it would be great if the electric web could also be implemented. Also, I was wondering if you could update the Hulk script. It would be great to have an option to prevent Hulk’s facial expressions from automatically changing during combat. When his facial expression changes, some model components also change along with it. Sometimes I want to use some of your other Hulk models, but during combat, parts of the body can disappear because of these expression changes. I hope you can consider these ideas. Thank you so much for everything you do for the players!
same problem
Does this work on legacy? I can't get the mod to start I pres Alt+H and nothing happens
Make sure you have the exact versions of the requirements. And you're supposed to press B to trigger the transformation. Please let me know if this works.
Hey. thank you very much bro. I read the patch notes carefully and reinstalled it. The game crashes no longer occur, but I found some problems with the skills. Gauntlets button U - This seems to activate when aiming at a vehicle rather than a person. However, when there is a person and a vehicle inside a passing car, the targeting seems to randomly lock onto either the person or the vehicle. If it locks onto the person, the ability does not activate, but if it locks onto the vehicle, it works. There is one temporary workaround for this. If I click on the vehicle with the mouse, that vehicle becomes targeted and Hulk goes to attack it. At the same time, when he gets close to the vehicle, if I press the U button, only then does it turn the vehicle into two crumpled balls. And similarly, when throwing the two balls at a person, they cannot be thrown and they are only thrown at a properly targeted vehicle. On top of that, instead of throwing two balls, only one ball is thrown, while the other one just gently falls to the ground. Building wall jump J This jump seems to have a lot of problems. When I aim at a building in order to jump toward it, the targeting does not work properly. Even when it does target the building and I jump, sometimes Hulk properly sticks to the wall, but sometimes he ends up going inside the building, and once he gets inside, it is difficult to get back outside. The menu teleport can solve this, but that is not a fundamental solution. Also, when I jump onto a building and stick to the wall like Spider-Man, I should be able to repeatedly press J and climb upward one floor at a time while continuously grabbing onto the building wall, but that does not work properly either
Hello, Darth Knight! I saw your reply in the comments mentioning that you were planning to update the Spider-Man script, and I was really happy to hear that. I’m a newcomer who has just started playing around with GTA V mods, and a friend recommended that I check out your 3D models. Thank you so much for everything you’ve done for the community! I wanted to ask if you’ll continue updating the Spider-Man: Brand New Day model. For example, would it be possible to make a version with Tom Holland’s mutated eyes? I’d also like to make a small suggestion. Would it be possible to improve Spider-Man’s head proportions a little? His mask and head seem slightly larger than they are in the movie. Other than that, everything looks absolutely perfect, especially the blue parts of the suit. Your work is incredibly accurate and looks amazing! Also, will you be making the Savage Hulk from Brand New Day as well? Lastly, I just want to say thank you again for everything you’ve created for everyone. I really appreciate your work and I’m looking forward to seeing what you make next!
