Game Dev: Enemy Grunt Model + Environments
Hey everyone! Lately I've been working on some more assets for the game and created a generic low level enemy goon to act as a baseline enemy for our protagonists. I wanted to go for a faceless menacing kinda soldier akin to the Combine Soldiers from Half Life or Genome Soldiers from MGS1 but with a more dieselpunk spin to it:
I've also been working on making some more interesting industrial style environments to spice things up a bit:
Nothing too sexy but I'll get back on that soon! Nonetheless I hope you enjoy this little behind-the-scenes look into some game dev/model development stuff.
Comments (4)
This is great design, I think a faceless male design can be sexy, with the gas mask! The half life influence is felt and appreciated! In all seriousness, awesome work
Thanks so much! Funnily enough, you're not the first person who's mentioned the faceless design can be sexy. It could be an avenue worth exploring...
looking good maybe a sniper enemy wtih the same model only another color outfit
Yep, I could change up the colors up slightly for different types and give them slightly different outfits too. Like the sniper could have no helmet or body armor so he looks a bit more nimble.
