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September 1, 2025

Mythic Magazine #57

Greetings Mythicists! It's time to close out another month with an issue of Mythic Magazine :) This one has a system for generating background events, and rules for crafting thrilling chases!

Evolve Adventure Settings With The Adventure Crafter: A modified version of The Adventure Crafter (with everything you need included here) creates background events that evolve over time.

Mythic Chases: Bring excitement and mayhem to foot and vehicle pursuits with simple rules to give narrative flare to any chase.

Happy chasing, and happy adventuring :)

Comments (13)

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Rachel Powell McCurley · September 18, 2025

I am in love with both the Expanding Events and the Mythic Chases! Thank you so much for these!

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Tana Pigeon | Word Mill Games · September 19, 2025

Yay, I'm glad you like them :) I hope you're having some wild and exciting chases!

S
Sean Barber · September 6, 2025

The chases article was great! It's a keeper! This will definitely go into my Mythic toolbox.

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Tana Pigeon | Word Mill Games · September 6, 2025

Yay, I'm glad you liked it :) It was a lot of fun to write!

B
Bill · September 3, 2025

Reading the Chase article was like a chase to get to the Big Example at the end.

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Tana Pigeon | Word Mill Games · September 3, 2025

Who won the chase?

D
Dean Windemuller · September 2, 2025

I love this issue! I was skeptical of the Adventure Crafter section as TAC has just never clicked with me, but I think this time it will. I'll know more once I get it to the table, but I'm eager to do so.

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Tana Pigeon | Word Mill Games · September 2, 2025

Please let me know what you think once you've tried it :) Part of this was an experiment in representing the AC in another way, a sort of test run at a second edition.

M
Mark Ricke · September 2, 2025

Not sure how I feel about the Adventure Crafter section. It makes it more simple in the analog sense, but way more complicated digitally. I'd need to code a subtable for each plot point and then a primary table of when each theme would trigger. Gonna need to ponder it a bit and see how to approach it. I find it interesting, but also more complicated.

D
Dean Windemuller · September 2, 2025

These are physical tools first and foremost.

J
Jeremy Carreiro · September 1, 2025

I’m stoked on the latest issue. I recently needed to home brew a chase scene, and hoped at some point in time you’d create one. Thank you and look forward to trying this one out!

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Tana Pigeon | Word Mill Games · September 1, 2025

I hope you like it :) The chase article has had a few runs at the content poll, and I'm glad it won. I've been wanting to do it for a while. It's just pure fun, no big roleplaying issues tackled or overarching rules. Just people chasing each other and making a mess of things along the way lol

D
Daniel · September 1, 2025

Awesome! I've lost count of how many times my heroes are either giving chase to something or fleeing for their lives! More often the latter if I'm honest, but either way I'm very keen to give the chase system a try 🏃