💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
January 15, 2025

Fishing For Podcast Questions


I'm preparing for the next Mythic Magazine Podcast, so I figured I would cast my line out into the Mythicist brain pool and see what questions and thoughts you all might want to share.

I collect these questions and randomly choose one to answer at the beginning of each podcast. I have a nice, hefty manilla folder full of questions ready to roll, but I can always use more!

I keep saying "questions", but it can also be thoughts you'd like to see aired, ideas, and just anything in general you'd like to hear talked about.

Feel free to put a question or thought on the hook by posting it below, and I'll reel it in and add it to the pile of delicious things to talk about :)

Happy adventuring!

Comments (15)

E
Eric Nicolaievsky · March 16, 2025

Hi Tana, I have another one: in your opinion; what would be the minimum system crunch to use with mythic? I was on a plane with no wifi, but I have a printed version of the chart and some dice. I created 4 characters with 5 stats and each one with 3 special skills they could do (I was inspired by the Genasi from d&d, so each one was a different element and a different archetype like-class. I didn't got very far in the adventure (because I don't know how to manage many PCs) but my intuition showed me that, with mythic, you don't really need much more than that...

T
Tana Pigeon | Word Mill Games · March 16, 2025

Thank you Eric! I'll add this to the QaCs :)

B
Brandon Sampson · January 28, 2025

I’ve been using your society builder to create the context for my Shadowdark solo sandbox I’ve been playing with. It has generated a lot of really fun adventure ideas. How would you go about seeding those into your gameplay? Threads/lists from Mythic 2nd? Would you add those in before your PCs know anything about them? In a traditional GM led session these would be things I’d consider secrets and clues that would be revealed across session.

T
Tana Pigeon | Word Mill Games · January 28, 2025

Thank you Brandon, I'll ask this to the questions list :) That's a good one, I'll have to really give it some thought.

S
Sean Barber · January 28, 2025

For a solo adventure idea (or article), how about a James Bond or spy themed one? I was listening to "The Solo Roleplayers Podcast" #12 interview with Carl White (Lone Adventurer). See time stamp 38:30. Kudos at 27:00 https://podcasts.apple.com/za/podcast/12-interview-carl-white-the-lone-adventurer/id1764932831?i=1000685053938

T
Tana Pigeon | Word Mill Games · January 28, 2025

That's a great idea, Sean! Mythic Magazine has barely touched on the espionage genre. I'll go ahead and add this to the article idea pool. Thanks!

S
Stone · January 15, 2025

Maybe a Mythic Starter set or guided beginner walkthrough/ adventure that holds the players hand step by step. It would include what to write down in the lists and what to write down for the journaling part.

T
Tana Pigeon | Word Mill Games · January 15, 2025

Thank you so much, great stuff! I'm adding all of these to the Big Folder Of Questions & Stuff :)

J
Jeffrey Bohme · January 15, 2025

Any additional advice on mapping mythic’s scenes onto systems with procedural travel and exploration rules - especially where a procedural interaction (say a hex or a room) may not have as many inherent conflicts or choices as a more narrative-driven scene.

C
CoolCassiel · January 15, 2025

How do you deal with difficult players? Specifically in solo play

J
J.Tim · January 15, 2025

Examples from the Creature Crafter? Favorite characters from fiction, movies, tv as Mythic characters? The Cowardly Lion as a SWAT officer... nah. Maybe?

G
Gustel · January 15, 2025

Do you see TTRPGs and especially solo TTRPGs as an interesting field to get to know yourself better? Do your characters always go in a similar direction or, on the contrary, do you try out other things that don't suit you at all? Has a TTRPG session had a particular influence on how you behave in everyday situations afterwards? Or do you sometimes even use it specifically as a tool to deal with something better?

S
Shawn LeMaster · January 15, 2025

Just curious if you have any reflections on The Adventure Crafter, if you've had ideas to iterate on it, if you've ever thought of merging it into the GME somehow (and why that would or wouldn't work)

J
James Turner · January 15, 2025

Something around writing (or avoiding) dialogue. I've had a shallow look into writing tips for novelists and screen-writers. Top tips I currently work to are: 1. (From writing YouTubers) Dialogue needs to do one or more of these; all three if possible: be consistent with the setting, develop the characters/the world, move the plot forward. EDIT: Or maybe the last is to work on multiple levels, e.g. insinuations and veiled threats. 2. (From Robin D Laws) In any fictional/RPG conversation, you have a petitioner - someone who wants something - and a granter - someone who's able to grant the petition. The goal of the dialogue should be to find out whether the petition is granted. Obviously, these both assume you're writing out dialogue in long form, which isn't always the case in soloing. Is there anything you'd add or change that's specific to solo gaming? Do you have any particular goals or principles in mind when you're thinking about dialogue? Etc.

D
Dean Windemuller · January 15, 2025

I would love to hear some thoughts on how to handle "expected" results in things like the Location Crafter. Ive contemplated it a lot and gotten some good advice from the community, but I'm still working on actually synthesizing all the feedback and figuring it out in practice.