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December 26, 2020

Druid - Circle of Antlers

A bear wielding a massive set of antlers stalks through the woods, creating the legends that surround the sleepy town of Gareth's Hollow. Many say it's a protective spirit that defends the town, but some knows the druid just a little better.

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Here's another subclass found in the Santa Compendium. I think I'll release one more from the Compendium to the public, and then leave all others exclusive.

This final version is a little different from the one presented in the compendium (I've since updated it). As usual, I'm never done with balancing, so took another look at it to make sure it's not too powerful. I was certain people would think constant flight is too powerful, so I reduced it to a limited use, but extended it to other creatures, now allowing your entire party to fly (like reindeer) without needing a use of Wild Shape.

Druid subclasses don't really follow a general design, so it was hard to balance with little context and experience. The antlers are similar to the Moon Druid's healing ability and increased damage output (via their increased CR by providing a medium buff to hit points, a one-use heal, and a bonus action attack. The antler damage and healing continue to scale while other features provide roleplay (charm) and exploration (flight) benefits, until the 14th level feature provides a defensive option (like Spores and Wildfire).

The antlers are also partially designed to work without Wild Shape, allowing your druid to do druid things while still having an attack/defense option.

What do you think?

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Disclaimer: This is unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Portions of the materials used are property of the Wizards of the Coast.