BB Atelier Showcase • June 2026
Over the past few months, I've been focused on building truly detailed worlds, which has resulted in some exceptional modular architectural kits. Along the way, however, I ran into a major challenge: players naturally expect the same level of detail inside those worlds, within the lots themselves.
And I'll be honest. Decorating every lot using only the objects currently available in The Sims 3 wasn't particularly inspiring. It's not that I dislike them. I actually do like them. But I think we can all agree that some things simply don't fit together as well as they could.
With that in mind, and inspired by the way games like inZOI and Paralives are expanding how we build and connect with our creations, I decided to start experimenting with new approaches. My goal was to push the limits of The Sims 3 while finding ways to expand builders' creativity without sacrificing the simplicity that makes the game so special.
And finally, it's time to show you a glimpse of what's coming next.
🛋️ Modular Sofas
The first major project of the month is our new modular sofa system.
Instead of relying on dozens of predefined models, we're exploring an approach where a small collection of pieces can be combined to create virtually any configuration imaginable.
Single armchairs, traditional sofas in various sizes, L-shaped layouts, U-shaped arrangements, and completely custom compositions can all be built piece by piece, adapting to your home rather than forcing your home to adapt to the furniture.
The goal is to bring the same creative freedom we enjoy when building walls, but apply it to furniture.
This project is also heavily inspired by the approach taken by Project Rene, which allows interchangeable components such as seats and armrests. In practice, this means that with 10 seat variations and 10 armrest variations, you could theoretically build 100 different sofas. And that's only considering combinations, not the countless size variations that become possible.
Do you see where I'm going with this?
A clean, minimalist catalog that offers a level of freedom no traditional catalog full of fixed-size objects could ever provide without overwhelming the player.
With that philosophy in mind, I'm starting by rebuilding and adapting all of the existing sofas available in the game for modular use.
💡 Modular Lighting
The modular concept is also coming to lighting.
We're developing a system where just a handful of components can be combined to create completely different lamps and light fixtures.
From small table lamps to large floor lamps designed to decorate your Sims' homes and commercial spaces, everything can be assembled using the same collection of parts. Interchangeability works incredibly well here too.
Unlike sofas, however, verticality takes center stage. Components can be stacked to create fixtures of varying heights and proportions.
The biggest advantage is that these pieces operate using a parent-child relationship system.
This means that after stacking multiple parts together, if you need to move the entire lamp or even part of it, you can do so effortlessly. The bottom piece always becomes the parent of the piece above it. If you stack six components and grab the first one, the other five move with it automatically.
It's surprisingly practical.
This idea began as a small internal experiment and quickly evolved into one of the most promising systems we've ever developed, largely because it opens the door to applying this modular philosophy to many other areas of the game as well.
🗄️ Modular ... built-in furniture system
In Brazil, in Portuguese, almost everything becomes "ARMARIO". Kitchen counter, wardrobe, sideboard, corner table... So when I use the word "armario," I mean a place to store things. And it can have the shape of each of the items I mentioned. For translation, I think the term "built-in furniture" used here better captures the concept. But please, if you are a native English speaker and could help me find a better term, I would appreciate it! xD
So, another project currently in development is our modular "Armario" or built-in furniture system.
Much like the sofa system, built-in furniture will be built through combinations of individual modules, allowing players to create kitchens, closets, bookshelves, built-in furniture, and custom storage solutions with far greater flexibility.
This project is the youngest of all the others. Because it's still a prototype (which has already proven functional) but I still need to create many parts for it. So currently I'm going to show you a small preview/example of what's possible by using only one piece of wood and interlocking it with the rod of the current lighting system.
We're working hard to ensure the experience remains intuitive, allowing players to build anything from small furniture arrangements to entire room systems without needing dozens of separate objects cluttering the catalog.
I do have one concern, however: making sure players feel inspired rather than overwhelmed.
To solve that, I've adopted a design philosophy I call: "Three is Everything." The idea is simple.
To create a counter, you only need three parts:
• Base
• Countertop
• Handle
To create a coffee table or dining table:
• Base
• Center Section
• Side Pieces
To create a bookcase:
• Base
• Dividers
• Top Section
In short, I'm doing everything I can to simplify the process while still giving players the ability to create furniture that likely no content creator has ever built before.
The greatest strength of modularity is interchangeability.
You could even use a lamp pole as a decorative detail on a coffee table if you wanted to. Nothing is stopping you.
🎨 Interface & User Experience
A significant portion of development is also focused on usability.
Our goal isn't simply to create modular furniture, but to make it feel like a natural extension of The Sims 3's existing tools. This means I'm carefully cataloging pieces and organizing systems in ways that will eventually allow me to redesign the interface around the modular experience itself.
Because let's be honest. Building something powerful is relatively easy.
Making it intuitive and enjoyable to use is the part that consumes countless hours of experimentation, iteration, and second-guessing.
Our Vision
All of these projects are part of a larger vision: expanding the creative possibilities of The Sims 3 without losing the identity that made the game special in the first place.
We want to provide tools that allow players to create more unique homes, more personalized environments, and more authentic stories through systems that grow alongside their imagination.
This will be one of the most ambitious months we've ever undertaken, and I can't wait to share more demonstrations, testing sessions, and behind-the-scenes development updates with all of you.
Thank you for making this possible. ❤️
Your support has been essential in giving me the time, freedom, and resources needed to focus entirely on making the game we all love even better and more ambitious.
I genuinely believe that the approach we're taking here has the potential to make building in The Sims 3 feel comparable to experiences like Paralives or Project Rene. Both are excellent examples of how putting powerful tools directly into the hands of players tends to unlock incredible creativity.
I'm incredibly excited to see how you'll use these systems to give your Sims' homes even more personality.
And remember: this is only the June Showcase.
We still have a tremendous amount of work ahead of us. This will be our first Atelier-style development cycle here on Patreon, which means a more structured roadmap, a faster content cadence, and much more to share throughout the month.
It's also why I've been waking up every day between 4 and 5 in the morning, spending countless hours turning these ideas into reality.
This is, and always will be, my way of honoring your support and thanking you for allowing me to build a life around something I truly love creating.
Thank you so much for being part of this journey.
I'll see you very soon for the release of the first converted modular sofa collection!! <3
- Boring Bones
Comments (2)
that is a very cool and clean way to go about it ! hell yeah! 💪💪
Thank you my friend!!
