Explore the New Era of Modular Building!
I am thrilled to introduce my new modular build set—a revolution for the most creative builders and even those who consider themselves untalented at building. This set is designed to offer maximum flexibility, making it easier than ever to create unique structures and bring your boldest architectural ideas to life.
What Makes This Set Special?
✨ Unprecedented Freedom: Whether you're building shells for Rabbit Holes, massive buildings, or futuristic hubs, this set adapts perfectly to your vision.
✨ Endless Combinations: Use it on its own or mix it with my previous sets to unlock unlimited possibilities.
✨ Made for World Builders: Perfect for crafting detailed shells that fit any aesthetic or theme in your worlds, freeing you from the constraints of large Rabbit Hole structures.
Let your creativity shine and redefine the way you build. With this modular set, the possibilities are truly endless. I can’t wait to see the amazing builds you’ll create—get ready to transform your worlds like never before!
Inspired by the Rabbit Holes from the base game and the Shells from Late Night, this set will considerably expand your possibilities.
Comments (8)
there's probably quite a few traits that can help with the same skill gain.. like if you put someone who's athletic as well as likes the outdoors will that be double gain on fitness...?
I suspect it might not be possible, but I’ll definitely check. The work of reducing the default skill gain has already been done. Now comes the harder part, which is locating all the individual skill parameters to apply a greater boost. This way, the skill gain race becomes more contrasting between Sims with a "vocation" and regular Sims. If there’s a possibility to add secondary traits to this boost, I’ll do my best to ensure it’s properly balanced. By the way, I loved the suggestion! Very strategic!
I think a slower skill gain for not "naturally gifted" Sims is going to make skill gain more meaningful, like if the "normal guy" eventually does reach level 10 painting even though he's not naturally gifted at it and is just as good, has a lot of value actually 👍👍👍
Yes!! I agree, it shows that even without talent, with effort, dedication, and time, it’s possible to get there. On the other hand, it also prevents all Sims from becoming potentially talented in a short period of time. Perhaps now, mastering a skill might take an entire lifetime (or almost) instead of just a week!
(hopefully I'm not accidentally replying to myself so there will be double) 😏. that is some glorious brain food you're suggesting! I think your second option with the much slower skill gain for Sims with no special traits would make a lot more sense and it's probably more doable! best of luck!!!💪💪💪💪💪
Thank you so much!! Honestly, I was blown away by your suggestion and kept thinking, “How didn’t I think of this before?” xD Overall, for the type of mods I’m creating, it aligns perfectly! It’s a huge step towards making each Sim less generic and more unique in their behavior. So thank you for sharing this idea with us!!
hey! sorry for putting it here but discord was being rebellious 😏 I know it has nothing to do with your current mayor project but I was thinking : wouldn't it be cool if personality traits came with certain blocks to skills? for example there is no reason that a "couch potato" will ever reach level 10 in fitness or someone who dislikes art ever reaches level 10 in painting... cuz when you play with a sim for too long ,they will inevitably reach level 10 in everything so their personality doesn't matter. I think that putting blocks in skill gaining due to certain traits will make for a more dynamic gameplay where you have to move to different jobs or take on a side hustle to increase your income because you just *can't* progress in your current job while someone else is thriving because there are different person. looking for a spouse will have more meaning because they will be able to do things you can't because of different character traits , it will also give the player more of a reason to use alternative methods for skill gaining ,like potions , or taking classes. if someone in the family has the genius trait, they could tutor your sim to help with skill gaining... I definitely think it will be more challenging, not to mention that the "Renaissance sim" aspiration shouldn't be so easy to achieve - not everybody is able to be a charismatic ,artistic ,fit ,genius after all...😜 anyways just wanted to share an idea -have a good day!
Wow Wow Wow Wooooow WAIT! WHAT AWESOME IDEAS! I definitely need to try this. My first thought was: It requires scripting skills. But then I remembered that MAYBE it's possible to apply a negative value by linking traits to skills via itun, to prevent progress as you suggested! I definitely want to try this, I LOVE your suggestion!! Thank you very much for shared with me <3 <3
