Development Update 60
I dreaded the fact that eventually I had to start creating renders for the next update. Actually I didn't realize straight away, but eventually I figured it out. The first scene of the next update was supposed to be a fight scene, and I was convinced that no matter how much effort I put in, it would look like dog shit.
I don't know what I'm doing. I create games based on vibes and what feels right in the moment. But you can't do that with animations. People already don't like the sex animation I put in my game. How are they supposed to feel about animations where I make characters actually do stuff?
Believe it or not. I was a little impressed of how the animations I made turned out. There are still a lot of animations that need to be made, but at least the first two are done.
So... Some of you might not believe when I say I dreaded starting with this scene. To those, I say, the evidence is pretty clear. I didn't just finish the text for Episode 8 (The next update; 11,000 words), I even finished the text for the update after that, Episode 8.5 (11,300 words). That's something I've never done before. I almost started writing the update after that, but I couldn't. Towards the end of Episode 8.5 I noticably fell out of a flow state. The words no longer came naturally, and my writing suffered. With which I mean, I absolutely killed it with the text that came before that. I told you I restarted writing Episode 8 from scratch, and yeah... 100% worth it.
The next two updates might be the best ones yet. I'm convinced. Now all I need to do is convince you. And looking at the image that comes along with this post, I'd say I will have an easy time with that. I mean, look at it. I should downplay the expectations for my future fight scenes (for my own good), but I truly think I can deliver something good. Give me a bit more time and I'll surprise you.
Anyway, I won't be home tomorrow. And then next week, I should probably work on this month's special renders, but Tueseday I'll be back working on this scene. Unless inspiration hits, and I decide to write Episode 9.
Not sure what you guys should be hoping for. Probably the later, because that means the game will be finished a little sooner.
Keep your eyes open for future updates.
Until then. Enjoy!
Comments (7)
you may want to look into actual SFO combat vids for inspiration about the fights. both german SFO and french foreign legion have training and combat vids. SFO = special forces operators. there's a certain quality to stances and positioning that only makes sense to those that have experienced actual combat. you act and react in a certain way when you only train in a gym and in a completely different way once you've seen actual combat and had to kill others to survive. just some advice from a guy that went through the same thing 2 decades on tech that makes DAZ and renpy look utterly futuristic (we worked in UE3).
maybe one thing for the preview render I see above, the mc's pose seems to be a bit effeminine there, could you have his left leg a bit more to the front? (just trying to give constructive criticism)
Ain't that the best? When you think something you are working on is going to be crap, and then it turns out great? I am looking forward to seeing those animations! With that said, it seems like you feel that writing is your strongest skill, and I haven't forgotten "A Foreign School", your own AFW fan fiction if you like. I would love to see more of it!
I also remember, but right now I’m not sure. It‘s a fun project, but not much progress as of late
I have enjoyed everything you have put out, including your animations. I am also excited for your next update and have high hopes for what is to come. Good luck and have fun in what ever you are doing!
I did actually like the animations ... sorry for not voicing it, I am REALLY looking forward to the next update
I‘m always a little exaggerating in Dev Updates. I‘m sure there are people that like my animations. Thank you, though
