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I think Sleeping Gods might be a masterpiece!
February 8, 2021

I think Sleeping Gods might be a masterpiece!


This game is like nothing else. I feel like it's a game I've been waiting for my whole life! So much adventure! In only a few short hours, I already feel like these little cardboard characters, the crew of the ill-fated ship Manticore, are my brothers and sisters in adventure. The world is open to explore, and yet there are quests to guide our way. The story book adds to the feeling of discovery, doesn't over stay its welcome on the table, and offers up real choices to make. The mechanisms are simple, intuitive, and elegant. The combat is inventive, puzzly and exciting. The components are gorgeous and easy to manage.


Comments (18)

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William Cook · March 8, 2021

Halfway through my first campaign and I am floored. Masterpiece is a fitting description. Time vanishes when you play this game. Immediate top 5 for me and I haven't even added the dungeons yet.

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The Dungeon Dive · March 8, 2021

Agree!

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Andi Lennon · February 9, 2021

You're killing me dude, I just got Secrets of the Lost Tomb! Really regret not backing this now. Aesthetically it just didn't seem like my jam. I need to be more rigorous in my evaluation of outlier treasure.

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Brian Knouse · February 9, 2021

I should have backed this. Hope it hits retail at some point!

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The Dungeon Dive · February 9, 2021

It will hit retail, as will both expansions. I heard sometime in April.

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Aistis · February 9, 2021

So many games, so little time. :) I have still to sort out Dungeon Crusade and Sands of Shurax, not even speaking about start playing. Sleeping Gods is a bit delayed to arrive, but I think I'll push it forward in the queue when it does.

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The Dungeon Dive · February 9, 2021

An embarrassment of riches. :)

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The Dungeon Dive · February 9, 2021

Get hyped. It’s one of the best games I’ve ever played.

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Blake Golin · February 8, 2021

Are you playing with tides of ruin integrated?

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The Dungeon Dive · February 8, 2021

Nope. Waiting for retail release. I never go all in, in case I don't like the game. I'll incorporate it in subsequent campaigns.

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Aldie · February 8, 2021

I feel the exact same way. Can't wait to hear your thoughts.

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The Dungeon Dive · February 9, 2021

Video posted. :)

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Josh · February 8, 2021

I always hoped this game would achieve greatness.

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Trajan (Klaas Wulfetange) · February 8, 2021

Thx. Good to know 🙂

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Trajan (Klaas Wulfetange) · February 8, 2021

I skipped this KS. Maybe I will regret it

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The Dungeon Dive · February 8, 2021

It's all coming to retail.

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Dustin Freund · February 8, 2021

Agree. Last night I decided to start my campaign over because I felt like I wasn't playing the game entirely correctly or as efficiently as I should. After a tough Super Bowl (I'm from KC), it immediately cheered me up and I ended up playing until 3 a.m. To its benefit, SG is a very simple game. Sure, there's quite a bit to keep track of, but I think they do a great job getting you used to its systems before adding on additional layers. And the wonder of discovery, and the effect you can have on its world by the choices you make, is brilliant. Like you said, I CARE about these characters in just a few short hours of gameplay! This is one of those games you really can't stop thinking about because literally just about anything can happen within this world, and within the elegant mechanics offered in the game. Ryan designed an amazing system, allowing him the opportunity to create a mechanical situation for nearly any story event is creative mind could dream up. Speaking of which, I think it's time to go explore a few more islands...

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The Dungeon Dive · February 8, 2021

Yes. The simplicity is why it works. It's so easy to get lost in the world and characters, but the simple systems also do present the player with meaningful choices. Every time I draw a new ability card I'm like "OH MAN! This would be really useful!" but you can't always use all of them.