Bloodborne - Possible House Rules for timer
I've decided that I like enough about Bloodborne to try some things with the timer to make it work for me. This will of course make the game easier, but I'm all about that. I'm gong to experiment a bit and make a new video sometime soon. For now, this is what I've come up with:
1. Ignore effects of red nodes for resetting
2. Tiles are only reset after hunter death, or when hunter returns to Hunter’s Dream (like the video game)
3. Timer ticks up once per round, once per hunter death (timer does not tick up simply for going to Hunter’s Dream)
4. Timer ticks down after killing any enemy, but only as far back as the last red node passed (red nodes act as points of no return for ticking down)
5. Play with at least one mini boss (Hunter’s Dream expansion) (this will boost the difficulty a bit to offset making the game easier via the timer changes)
6. Once timer hits last red node, SUDDEN DEATH MODE – hunters can no longer access hunter’s dream, if a hunter dies they’re out of the game
Comments (5)
After having played the first 2 campaigns I go to Chalice Dungeon tomorrow! I do play with timer and really like it so far! Your house rules sound interesting but I guess the rule „4. Timer ticks down after killing any enemy.“ will make it too easy as you only have to hunt down one monster every turn and can level up in the hunters dreams. But I am happy, you give it another try. The combat with its timing focus (and the stagger/dodge cards) is neat!
It will definitely make is easier! :)
I was kind of thinking about this when watching the video. House rule the timer somehow, and enjoy the parts of the game that are enjoyable.
I like the sound of this. Especially being able to move the timer back but only to the last red node. I'll be giving this a try this weekend.
Let me know how it goes for you, or if you come up with any other ideas!
