Fixing Tedious Combat in Solo RPGs (Ad Free)
My least favorite thing in most solo RPGs is the tedious combat. In this episode I explore some possible solutions. If you're like me, and also find RPG combat a bit tedious, how do you fix it?
Comments (2)
This is my eternal struggle as a developer, how to make combat fun for a single player, and something I iterate on constantly. I feel like I'm getting close to the perfect system, though, and what I did with Choir of Flesh is pretty fun: tactical, no HP to track, even failures have consequences, and it takes 15 min or less ot resolve. I'm still iterating it, though, and the upcoming second edition of Broken Shores will use a refined version of it! Awesome video, full of great insight!
It's a really hard thing to "fix," and I'd bet there are a lot of us, many more capable than I am, looking into ways to fix it. I do think that moving away from HP altogether is probably the right solution.
