Dungeon Degenerates - Fan Made Cards - Giveaway
This is to announce the giveaway for the fan made Dungeon Degenerate cards mentioned in the latest Dungeon Dive episode! These cards are really nice. You will get a complete set that includes the large danger cards, the player aid cards, the split loot cards, and the other cards mentioned and shown in the video.
The set is small enough that I can cover shipping worldwide.
I'm going to assume those entering will know a bit about the game, so here is the question:
What is your favorite single thing about Dungeon Degenerates, besides the art?
Please keep your answers brief!
I will pick my favorite answer to win.
The contest will end 03/22/2026.
I will announce the winner after that.
Comments (20)
I think the combat system is a hidden gem. I love how combat uses only D6 dice to determine results for both players and monsters in one round. It’s so efficient and satisfying.
So good!
I love that Dungeon Degenerates is Boldly Unapologetic! Offending no one & everyone at the same time!
Well, i till this video considered buying and playing this game many times... watched your videos about it and getting more and more intrigued to actually buy and play it... and what i really like in this game is the dark weird humor. and if i really win this... the point of no return is crossed and i buy a copy of this fantastic game🤩
It is gritty, grimy, tongue-in-cheek chaos!
It is a true artistic vision -- one that seamlessly merges form and content. The world is literally degenerating, and that is conveyed in the art--particularly the characters--and in the gameplay, as the mechanics convey the world crumbling and the Hand of Doom approaching. It is truly a work of art.
I love how Sean's ethos and worldview is evident throughout DD. It remind me a lot of how Robert Howard's philosophy about civilization and barbarism was often center stage in his stories. I don't agree with with all of Sean's beliefs, but the the game and the stories he's telling through the game are stronger for it.
My favourite thing is the perfect balance Dungeon Degenerates offers, where victory feels illegal, and survival feels like I've cheated death, taxes, and at least three demons :)
The concept behind Tomb Lake and... the Evil puppet Show!
Honestly, it's the world of Würstreich for me. There's something about the way each region feels completely different, its own monsters, its own vibe, all wrapped in that grimdark but weirdly funny personality that just keeps drawing me back in. And the fact that you can actually explore it on your own terms, picking your route, setting your pace, going cautious or throwing caution to the wind, gives it a unique RPG feel in a board game. There's really nothing else quite like it. I'm always amazed that this is Sean's first game design! I hope the Goblinko team continue to build on it for years yet to come.
You. You turned me onto this game. After watching your video on the game last year, I went all in on the kickstarter. It arrives this Friday. Can’t wait.
I love how faithful DD is to its punk core rather than just staying at surface level punkishness with the art style. From the falling empire being ruled in an iron fist by a Jester emperor who got his throne from being the favourite clown of the previous child emperor, to the so called Degenerates, many are just normal people thrown to jail or prosecuted because of their different traits - i.e. from someone who smokes too much weed to others who are just too pious / kinkish or even just literally being an alley cat. It really shows how relevant Punk is even to this day - and how history is really a circle where the 50s-80s bred the punk culture - todays world is sometimes even more absurd than the world of Dungeon Degenerates.
I love how grimy and lived in the world feels. You aren't heroes out to save the world, you're escaped convicts just trying to get by and keep getting thrust into weirder and weirder situations.
Two words - Die Wurst.
My favourite thing about is just how good it is, simply. The art and vibe make you expect something simple, but it’s deep, clever and well thought out - it somehow is better to play than I expect, every time. For a first game, it’s crazy.
I love how It has this ability to transport you into a world that feels used, crude, lived in and loved, before you even begin the first mission.
I love Sean’s passion, dedication, weirdness, world-building, and vision that he pours into every millimeter of DD. It oozes out everywhere and I am here for it.
For me, if you ignore the art and just pay attention to the stories, it’s the fact that it’s one of the few games that really feel like old school swords & sorcery. It makes me feel like I’m playing with an artefact I unearthed in the basement that has been there since the 1960s or earlier. It has most of the trappings of modern game design, but the vibe it creates is like something from long ago.
Dungeon Degenerates regions possess the good sense not to remain static while I wander elsewhere as a freshly escaped jailbird. Left unattended, they grow steadily more troublesome; properly chastised, they settle down again. It is a simple contrivance, yet it lends the world a lively sense of consequence, as though the Eastern Provinces of the Würstreich carry on with their own malign enterprises regardless of what my band of miscreants happens to be doing.
The branching mission system within a larger campaign. I just got the Missions II & III expansions from the 6th printing Kickstarter. Tons of possibilities, a solid narrative to the game, but it doesn't overload you.
