Monthly patreon video delayed, and save the date for the next meet up!
Hey all! The monthly patreon exclusive video has been delayed. I've been sick with bronchitis for a week, and got totally behind on everything! Finally feeling better. Ugh.
The next video will be up in March, and we'll take a look back at the months of January and February, and also discuss some extra things like Nioh 3.
Also, save the date for our first meet up for 2026! Let's talk about some games we're looking forward to this year. There's a lot of stuff to be excited about, that's for sure.
Sunday March 1st, 9am Pacific Time, hope to see a lot of you there! We always have a great time discussing all kinds of things.
Daniel Davis is inviting you to a scheduled Zoom meeting.
Topic: Drinks with the Dungeon Dive
Time: Mar 1, 2026 09:00 AM Pacific Time (US and Canada)
Join Zoom Meeting
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Meeting ID: 871 6597 3429
Passcode: 337599
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Comments (3)
Oh man, take care of yourself and it's good to hear that you're on the mend. Really looking forward to the call... it's always so refreshing and great to talk to the guys. the new input, new hidden gems etc. take care best Chris
Thanks for all you do, and glad you are feeling better! Had an idea for a topic: using examples of good and not so good rule design/writing/ layout, maybe do a tutorial on how to quickly assess how easy a cool looking solo game will be to actually play. For example, what is the game loop, what are the stats you have to track, what are the randomizers, and how well does the game express the game design through the game loop as opposed to lore or graphic design? A lot of games expect the lore/graphics to do the bulk of the work and tack on an overly simplistic set of mechanics. I'd like to see how you: receive a game in the mail and scan through it, looking for these things, and what are signs the game is functionally complete and will actually merit your time investment versus just a "cool setting and nice coffee table book" that you actually use with different game systems or mechanics.
I'm actually working on something similar to this for solo RPGs!
