Animations Requirements List
**This list of requirements applies to the work of most animation authors**
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-Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033
Animation tools, needless to say, we all use this.
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-MCO
https://www.skyrim-guild.com/mods/attack
It is an animation system, and only after installing it can animation start working
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DAR \ Dynamic Animation Replacer https://www.nexusmods.com/skyrimspecialedition/mods/33746
A plugin for managing animations, which allows us to set when some animations start working. (For animations managed by DAR, when the animation conditions are set to the same, the larger the number of folder names, the higher the priority for the animations in the folder to work。If some of your animations are not working, you should check if the folder name and the number size are what you need)
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Amr \ Animation Motion Revolution https://www.nexusmods.com/skyrimspecialedition/mods/50258
Control the movement value of the animation. Just install it。
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Payload Interpreter https://www.nexusmods.com/skyrimspecialedition/mods/65089
Animation release spells require it. If your animation does not release spells, only animations, you need to check if this plugin is installed correctly
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One Click Power Attack https://www.nexusmods.com/skyrimspecialedition/mods/60878
This plugin allows us to use different buttons for normal attack and power attack, which is very important.
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dTry's Key Utils https://www.nexusmods.com/skyrimspecialedition/mods/69944
This plugin allows us to attack using different animations while holding down the move button. (w\s\a\d+n.at\p.at ) If the group buttons are not working, then you need to check this plugin。
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Precision https://www.nexusmods.com/skyrimspecialedition/mods/72347
To make the collision of character weapons more realistic, it is recommended to install it.( In fact, some animations require it to have attack events)
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SPID \ Spell Perk Item Distributor (SPID) https://www.nexusmods.com/skyrimspecialedition/mods/36869
Automatically add some spells, items, or other items to the actors in the game, my animations need this.
Comments (29)
I love your mods truley but none of them works with novlus. Can you increase the prio or maybe do smth about it. Thanks in advance.
When I use your new animation, dead Draugrs end up floating in the air. How can I fix this?
Does pandora work instead of nemesis?
The MCO link doesn't open
I can't seem to get the charge attacks to work. All the animations appear functional but when I hold S+PA it goes into the sheathe animation for just a split second and then immediately cancels back into the standing idle. Sometimes if I mash buttons in a certain way it works a bit, but very rarely and extremely inconsistently. I have all the prerequisites listed in this post, as well as dtry plugin updates and another papyrus mod I saw in the comments below. Is there something else I need to get this to work?
Please help me. I'm going insane, lol. I've changed mods around, reran nemesis, and relaunched the game like 20 times today and I just cannot get it to work consistently at all Other animation mods that have charge attacks work fine. If I do the full S+NA -> PA, PA, PA -> S+PA combo it works just fine, too But if I am just standing there and then S+PA it does the thing where it cancels the sheathe animation immediately
anyone having trouble with bow doing no damage?
When I say Yamato, I want to see a motion where he quickly draws his weapon from behind his back. What should I do? He draws it from behind his back, so he's empty-handed. The scabbard is on the side...
I'm having trouble with all of your animations I'm using vortex i'm not sure what I'm doing wrong the weapons load but when I go to use the Yamato on your edit version the Dark Knight spell doesn't equip and none of the animations play except for the idle animations
I am having massive problems getting any of the animations to run properly
Your animations are amazing! I have one question, are your mod weapons only available through AddItemMenu, or are they scattered around the world?
AIM only
thanks for sharing your works
Hello! What version of Skyrim AE do you recommend so I can use your mods?
I use 1.5.97.0 with no issues.
What would cause the bow, greatsword, and sword to not vanish when using fist and then crash the game? This has been reported for a very long time now, has this bug been acknowledged?
For those that crash when using fist and unequipping with sword or greatsword, I deleted the weapons for both in SSEEdit and now it doesn't crash. I thought initially that the weapons were supposed to vanish like the daggers (basically Anchor's take on kingsglaive) but apparently not. Kinda odd for unarmed but can live with it as long as it's not crashing.
What version of the game does your mod require? I used it and it doesn't work at all.
If all the prerequisite MODs are installed correctly... In most cases, it is overwritten by an animation with the same condition that has a higher priority. For example, I wanted to use ANCHORSword&SHIELDMotion, but it didn't work at all. I am using OAR, so I used Shift key + O to display the OAR UI, and set the priority of all Motions that were in the top position (in this case, Elden Counter & Elden Rim were the culprits) to be low than ANCHORAnimation. I solved it by lowering it. (RIM has a lot of target range weapons, so ANCHORAnimation is cooler, so I deleted it.) So you may need to change the priority in OAR or delete the MOD that includes Motion that seems to be causing the problem.
i have bow rapid combo instaled
does anyone have this issue that bow doesnt do any damage just sometimes
Anchor has a repackage of all his weapon mod. Use that instead of individual weapon pack. That's probably why yours overwriting one another.
will this work with Open Animation Replacer?
it does work :)
Having trouble with directional power attack, any clue? (w\s\a\d+n.at\p.at ) Seems to be MCO version issue. Which version do you use / recommend guys?
Ever figure this out man?
Do we need One Click Power Attack specifically or can we use Separate power Attack's??
Both work but separate power attack is a problem since the new sheath button doesn't have the surrender feature. So One Click Power Attack is a safer option.
I updated it according to this article and it now works.
