September 28, 2026

Gloryhole animations

Hi folks!

Since the game's release, we've been receiving many requests to add something new, cool or unusual to the game. Animations are one of the most common. To be honest, I'm a little surprised at how often people request gloryhole animations. We'd decided from the very start that the game would contain no animations. That decision influenced the development process, system design and the decision to give every card unique art - we focused on adding a large amount of quality art to make sure you wouldn't get bored watching a static heroine.

Nonetheless, I clearly underestimated the interest people have in moving pictures. The porn game market really must have changed. Animations are becoming the norm instead of an expensive luxury few developers can afford. And in that case, we should meet the demand!

But even so! What do we do if the game is already out? I have to admit that we can't animate every card. It's an unbelievable amount of work. We also can't animate the heroine herself inside the stall. She has a massive amount of positions compounded by interactions with cum and penises. And there are multiple heroines too! And for the cherry on top, working on Tavern Animated, where all the animations were rendered in webm, to adapt them to web, was a lot of effort. The webm format turned out to be a very rocky road with a lot of hidden pitfalls. Using it for Gloryhole, where the engine already has plenty of other tasks to handle, is hardly possible. It seems like there's no way out. Or is there?

Our animator uses Spine. Thanks to the experience we've gained, we figured out a way to export a Spine animation to Web without turning it into a video. The moment we figured it out, a ton of opportunities opened up for us! But the question remains, what exactly are we going to animate?

The cards are a no-go, as are the heroine's poses… So I figured we can animate the suits! Our game has four suits - handjob, blowjob, vaginal and anal. Making 4 animations for every heroine is a realistic task! After a few tests and iterations, we have this prototype:

(This is a prototype with a temporary interface, the player won't have access to the controls)

Thanks to direct Spine exporting, we can take one image and create multiple animations with it. We made 6 animations for the standard blowjob, three of which you can see in the video. We can also control the animation's speed, scale and framing. All of that gives us a lot of options to add variety!

We have also tested two animations at once. I think it looks quite nice! That's about how I imagine it looking in-game. However, the frames cover up the penises' excitement and patience levels. We'll have to figure something out with the UI.

And this is our animator working on the vaginal suit animation. We will have different facial expressions later. I think we'll be able to focus the animations on different body parts.

There's still a lot of work to be done to implement animations into the game. Everything needs to be set up and tested exactly right. We will release animations for Luna first, then see what you think and decide whether we should add them for the rest of the characters and have different versions for all the suits.

So, what do you think of this animation format?

Comments (15)

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SpacemanSpliff · October 3, 2026

Thank youuu and those look really good so far. The BJ progression is super hot. Also, I may be in the minority for this, but this is an instance where I wouldn't mind a creator using AI to simply animate their original art to save time and money. But I also understand the ideological opposition. If you were to hypothetically take this route could you just use them as a gif in the card? Either way stoked to see the result.

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Vladimir Ischimji · October 3, 2026

Add some sound effects too! P.S. You guys are awesome. You’ve put a lot of work into this, and I’ll always have respect for this kind of artwork, if I can call it that :)

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Kruzeru · October 1, 2026

Hurray this is actually good, animation can change depending in the suit being played might have to let it not auto continue and wait for user input so we can enjoy the animation. Dialogue can be right next to the animation window like a chat bubble or above it and plays for every suit plus extra dialogue that the character can do in general. Yea this is actually very good and understand the UI will need to be adjusted for all this.

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Virgil Knightley · September 29, 2026

Karryn’s Prison handles static poses plus animation windows like what you’re describing very well, I suggest checking that game out closely with that in mind. You have more options with this format than you think.

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RS · September 29, 2026

Awesome! Animation with sound definitely add a lot to the experience. Might the animations be controllable too? For example, player mouse movement controlling the character's motions (kinda like in that old classic game Super Deepthroat)

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TitDang · September 29, 2026

Yes, I remember that game! But we don’t have any such plans for now (we have no idea how to do that!).

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George · September 29, 2026

Maybe make the animation faster or add slight variations if the heroine came

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Resident Scalie · September 28, 2026

I got a question, will we ever get the chance to get a footjob "suit"? Since its the most common kink ^^

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TitDang · September 29, 2026

There will definitely be such a chance. But not this year. We would like to add titjob and footjob as optional suits with their own cards.

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Cormag81 · September 28, 2026

While I appreciate the animations I think the game is great without. Still not complaining awesome work and do what you think is best for the health of the project Edit: coming back after having a chance to actually watch the animations and they look awesome. I could even see certain cards triggering certain changes in the animation when used. Not fully unique animations, but playing a deep throat card shifting the cycle to be deeper, or a familiar movements card normalizing the speed. Obviously not a priority but would be a fun feature if there is ever time in the dev cycle.

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Akida · September 28, 2026

Looks great. But tbh, i only want to comment because i found it interesting to see how the animation works in the program. That got me more interested in it xD.

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flamereaper · September 28, 2026

Awesome!

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RelaxAsian · September 28, 2026

ABSOLUTE CINEMA 🙌

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Yuya Duel Links · September 28, 2026

If you pull this off, this may be the most excellent game yet

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patreon · September 28, 2026

That's pretty peak actually