August 14, 2026

A new character, new mode announcement, and gameplay rebalance! Gloryhole 0.7!

Hi folks!

Play online: https://gloryhole.titdang.me

This is a big numbered update, 0.7, for The Hole of Glory! It brings the first character you all picked through a fair vote! The android girl, G2H! G2H - Gynoid, 2nd Generation, Hospitality-class unit. Designation indicates second-generation chassis optimized for prolonged multi-node interfacing protocols and high-throughput reception operations.

The android girl comes with 2 appearance options from the start: with her mask or without it. We even made the mask optional on all of her cards, which have been updated for the new character!

We’re not only working on adding new heroines - we’re also improving the game mode itself. First of all, the aura system and aura cards have been completely reworked. Auras can now “migrate” between clients, so the cards you’ve played won’t feel wasted if a client reaches orgasm during the same turn. All cards with temporary aura effects have also been buffed and now remain active for more turns.

We’ve also improved the dialogue UI. By popular request, character lines are now duplicated in the center of the screen as well. Of course, this feature can be disabled in the settings.

One of the most important changes in this update has been fixing a number of bugs, including a very annoying one that crashes your browser. We had to conduct a full-blown investigation to find the scoundrel responsible for crashing the game for some players. The reason was the unique way a specific library responsible for rendering browser images functions, which conflicted with some drivers. To fix this bug, we rewrote the way some game elements are rendered from scratch. This should fix both the browser crashes and some visual bugs, but I will remind you to please not be shy and report any problems you may encounter through the in-game feedback form!

We've been actively supporting The Hole of Glory for half a year now. We've completed all the major tasks related to bug-fixing, balancing, new player on-boarding and general game flow. New characters aren't the only thing we're adding to the game. We have received a lot of reviews stating that you want more new gameplay features. So, I'd like to announce that we have been working on a very big update that will add not just a couple of features, but an entire new game mode with different rules. I had the idea right before our first release, but back then we decided that things should come in order - improve what we already have first, then make something new.

There are three major differences between the old and new modes.

First, the suits are significantly more different from each other; each one has its own very distinct "personality" that covers a specific game task. We made a similar attempt in classic mode, but in my opinion, we didn't quite get there - the blowjob suit is practically the same as the vaginal suit. This required a complete overhaul of almost every card in the game. The playing field has changed completely:

  • The handjob suit allows you to draw and discard cards, go through your deck or upgrade a card permanently. I like that its dice numbers aren't very strong, but it's focused on hand management and has good synergies with the other suits.

  • Blowjob has received a unique tension mechanic. Tension is similar to poison in card games, but adapted to a dice system. You need to stack and maintain it to receive a large payoff later!

  • Vaginal interacts with client patience, and is now more closely tied to the heroine's Wild Mind mechanic. It contains tools for increasing or lowering your chance of triggering Wild Mind as well as receiving benefits from it, turning Wild Mind from an enemy into an ally!

  • The anal suit has stayed true to itself - its unique card burn mechanic has received a new coat of paint. I like its role as the deck janitor, and now, with changes to aura cards, it will be even more useful. You will, of course, have ways to make use of the number of cards you have burned.

  • We are working on the titjob suit, which will allow you to get more tips from clients. Titjob does not work with any other pose (no matter how hard we tried, we couldn't get any of the heroines to be that flexible), so its balance is different from the other suits. It will require more specific fine-tuning, so it will most likely not be present in the first version of the new gloryhole. Or maybe it will be!

Nevertheless, the player can only have 4 suits per shift (or per run). You will select your "weapons" in advance, which will provide even more replayability.

Secondly, we have separated "friction" and "effects" on a fundamental level. Your deck can only contain effect cards, while friction cards… appear when you select a specific pose. From the very beginning, I was troubled by the dissonance of selecting the blowjob pose but being able to use vaginal friction cards with it. Now, the blowjob pose will only have blowjob friction cards in its slots. What happens to effect cards if all the slots are already taken up by friction cards, you may ask? Effect cards are placed on top of friction cards. It's somewhat similar to a mini-solitaire. The moment I tried this gameplay loop, I loved it - it opens up a massive mechanical design field!

Thirdly, we tried to lower the amount of timers on auras, and changed the way auras work. We know the meta and that delayed pleasure aura cards are weaker than instant pleasure cards. Now, auras apply to specific targets - a client, a slot (which contains a friction card and an effect) or a pose. Enchanting a slot or a pose allows you to transfer auras between clients, and enchanting a client naturally removes the need for a timer - this kind of enchantment lasts for as long as the client is in the stall… and now you're asking yourself, do you want him to stay a little longer?

As you can see, we decided not to limit ourselves to new cards (which we will definitely add in the future). We're aiming for a broader reimagining. I admit, I really, really like the changes and how much design space the friction-effect interaction system opens up. But the final judgment is up to you, the players. We have the core mechanic and the cards for the new version ready. Now, it's time to redesign the interface. We know how important it is to present information to the player properly!

I hope you enjoy the new heroine and that you were happy to hear about the new mode, too! Thanks to your support, another artist has joined us this summer, to help us draw new cards on time. We have also invited a scriptwriter - to make sure Luna in the Tavern updates don't stall, because I don't have the time to write a script and design a game at the same time. If you're happy with our speed, our plan and our content, feel free to subscribe! Thank you for your support!