Barbara, the Governess
Hi. Here's one of the next 2 projects in the lane. Barbara appeared long time ago as the second babysitter. Now time has passed and she graduated in pedagogy and especialized in problematic college boys. Why? Because she loves to have a naughty boy at his mercy for a very hard spanking.
This week will be critical to define the game, as I have a very advanced option in the table.
The original was making a more visual novel stuff, centered in decisions and paths, integrating some mini games.
The new option in the table can be the start point of something GREAT:
Integrating the game with AI
It would be somehow like the AI girlfriend apps. I picture it like this:
You pick your option: your college tutor or life couch.
She introduces herself as your tutor or life couch.
You chat with her about ANYTHING. Be nice, rude, interested in her teachings, talk about life, politics, ask her about her background.
When she decides it's being enough, she changes the subject and can begin teaching or coaching you..
Depending on your performance, she decides how to punish you or reward you.
And then, all scoldings would be based on what scenario/story you built since your first interaction.
I've made some tests, and I'm not sure if it will work. It fully depends in finding the correct free uncensored model that runs locally with not too much resources, capable of strictly staying in character, and finally, making it work with unreal commands. If I can make this work, it will be very easy to change to make many apps with very different strict ladies by just changing the prompt for a nurse.... for example.
If this week I can't find an easy way to make it work, then I will move back to the original plan. And I will do my best to publish the first part this month. I have in mind 3 punishment locations at her studio, each with it's own positions, OTK variations, and teasing/jobs/rewards. The desk is the first one.
And the second project is Emo final chapters. For this, I will introduce 2 new ladies, designed by Darthbrat and Jason as their reward for being very loyal and Legendary highest tier members (now Legendary Brats - ex Sith Lords), who will play a big role in the spankingverse, appearing in both, medieval and modern world. They will be as important as Han Solo or Obi Wan in SW.
Elowen/Imogen
The Queen's personal guard/Xtreme Wrestling teacher
The next tier, (Master of Mischief - ex Master Jedis) will have the same reward, but with their ladies starting as side characters, somewhat like Lando or Bobba Fett in SW.
Once I finish Emo, will fully start working with this gigantic main game.
But before moving to modern times, the medieval story must be finished. Now I need to focus on her: the Mighty Queen Alessandra of Spankland.
Comments (4)
I think I tend to agree with Balthazar here. I would blow it all up into three different projects with her, and spread it out, over time, with only the simpler little college tutor visual novel game sim now or after or integrated between the last Emo chapters. And that maybe cutup into 3-4 little pieces as a test of the new system of producing games over time in pieces. You've never done that before and it cuts against your personal grain to produce unfinished shit in pieces. That is one more thing that you need to teach yourself how to do, because you need to switch to that more survivable model, sooner rather than later! And this would allow you to do both Barbara and Emo at the same time, back and forth, with all of it in smaller, more easily manageable pieces, moving both projects, simultaneosly, to swift, steady completion. Which sets you up for return to your bigger projects, that can be cutup into little pieces and interspersed with other little shit, all of it cutup into little manageable pieces, worked on as the mood suits you, without killing yourself. Otherwise, I see you screaming at Warp 10 down the My Step-Mommy Spanks Me Brick Road, not even getting back to Emo 'til sometime next year! As far as the AI game goes, the very first toggle switch decision -- college tutor or life coach -- makes the fucker TWO whole games, right out of the box. Two outfits, and frankly, two different age Barbara's, at two different times in her life -- Mrs. McConnell 2.0, twice, anyone? All of it while chasing cutting edge AI technology, and the nazi PIG tech companies down wtf THAT hole is in their evil enslave the whole fucking world scheme! Back burner. Just one little Death Star veteran's approach.
check at my reply to Balthazar. Doing it with AI would save me many, many hours. In the Air Attendant it's probably not noticeable, but I had to write 500 dialogues and then make the audios, so that it felt different all the time. For example, when she grabbed the slipper, there are 10 different audios, 10 different ways of saying: now you're gonna get the slipper, sir! I wrote 20 scoldings for each situation, which changed with every level. 10 speechs per level for the captain and announcer. Otherwise, the game would have felt terribly boring to hear all the time the same boring speech. This consumed a lot of time. With AI it will be instantly solved, and the results would be far, far better. This way, College tutor and life couch would work easily. Even I can make a 3rd one with a girlfriend path.
I would suggest that you go with the simpler version of Barbara that you know you can make work properly. As a longtime supporter and fan, I feel like you have a tendency to bite off more than you can chew, and try to make things bigger and more complicated than you or the systems you're using can actually handle. Going with the simpler version that you can actually finish and make functional is a good way to get a solid win under your belt, and move on to the ambitious further projects you outline here.
Thanks for your comment. You're right in saying it. However, there are many things I only can see as a developer. Yes, I fully went with Unreal without knowing a thing. It cost me 3 months of wasted time, and 4 months for you, the supporters, without having content. (BTW, I really, really thank you and everybody who were patient and didn't leave). What nobody can see, except me, is that those months were a big step forward that will make everything faster and far better in the future. Once you get through it's complexity, Unreal is a million times better than tyranobuilder, not only because it's limitless, but also because it's far more friendly and easier to program. Also, compared to ren'py, the favorite of most NSFW indie devs, it's like comparing a cheap sedan car with the newest and most expensive tesla model. Making spanking animations that are different every time was only possible with unreal. The big massive game I'm planning can only be made with unreal or unity, the competition. Also the first results are there, not only a game fully animated, but with no bugs caused by programming errors. In all the past games, there was something every time. Now, the only issue was because of some video codecs that were incompatible with many PCs. It's because unreal has a compilation system that prevents a lot of errors. There's no chance you get an error because you missed a ' in the programming. Now, with AI, if I manage to do it, it will save tons of hours and full weeks to write detailed scripts, making the audios.... With AI, making single games, might be as easy as just making the spanking animations and change the AI prompts. My goal is to find a very easy and fast way to make these single provisional games, so that I can fully focus most of my time in the main big project, quest of spankytown. I want to be writing scripts, building storylines for the big game, not for single games not part of the big story. The thing is that I need to make these single games to keep the business alive and not going into a big no-content season with diminished income for me, and no games for you, the supporters.
