About UE5.
Unfortunately, I have bad news. I was unable to run the project on the UE5 version. I tried disabling PowerIK, PhysicXVehicles plugins, and even copying files to another project. Unfortunately, every time I run any blueprint, the program crashes. I have one more idea, but I doubt it will work :(
Comments (3)
I've been on UE5 EA1 and EA2 for a while. PowerIK will no longer work with UE5 P1/P2/R1, but even removing any PowerIK functionality will cause a crash. My extensive research working from UE5 source is that it has something todo with ALS_AnimBP.uasset >> this is causing the crash. I see a way to fix it by removing all contents in ALS_AnimBP.uasset in UE5 EA1/EA2, then copy-and-pasting it into UE5 R1. Then if one looks at the blueprint, lots of nodes have their inputs "duplicated" or "confused" - you have to refresh all the nodes and reconnect them and save. Unfortunately if anything in the entire blueprint is not properly refreshed you will have to start over when reloading, as the file will now crash UE5...
see how the source versions works and see if u can get it working on that then try the Launcher also can you post version 1.4.1? request.
Default ALS system is working in UE5 actually. The biggest problem is the Ragdoll setup - the physics going crazy. So I'd suggest to: - create the new ALS as described here: https://www.reddit.com/r/unrealengine/comments/q575kw/als_v4_in_ue5_15_seconds_because_everyone_is_busy/ - fix the physics issue. - move your functionality, piece by piece into your UE5 version.
