Interaction With ALSv4 - Ver 1.4.1 (UE4.26)
News in 1.4.1 version:
Equipment system
Can picking items (bow, binoculars, knife, axe, backpack)
New overlay stetes (knife, axe)
Now you can use overlays that are possible to use (e.g. if you do not have a knife, the overlay in the overlay panel will not be displayed)
Character crouches slightly when close to another controller (Currently it only works on three overlays - basic, rifle, pistol)
Smaller changes:
New tracers system for shooting system
Hit reaction now working in climbing ledge or ladder
Fixed 2 bugs in the climbing system
Updated part of animations (Fixed IK Bones)
Updated picking Box/Barrel system (Still under construction)
A bug that allowed jumping during a hard fall has been fixed
Comments (42)
It would be nice to have a basic dual pistol system
This animation stuff is hard for me to understand but I would assume one could copy the right hand animation curve over to the left hand. I wouldn't know where to go from there.
Will you switch to UE5?
It will probably happen someday. But I am wondering whether or not to wait for the full and stable version of UE5.
hey thank you for this bargain, you are nice : )
Unfortunately, it is unlikely to work as I use a lot of features that are only available in 4.26
Hello, can you pls make something like documentation for this project?
Hey! When I download everything and load up the proj file, everything is blank. Whats going on?
Hello, Love this ALS Integration, Quick question, do you plan to use the ALS community , the one that implements MP replication, that would be the icing on the cake :)
Hi. I was planning it. I even have a basic ALS project with replication in my project library. But I will say that I have no plans to replicate my project at the moment. I do not rule it out, but at the moment I do not plan to devote my work to it.
hello, i just bought the $ 10 plan, but for me i'm from brazil the budget is going to be a little tight since the dollar is high ... can i just sign for a month and continue using your project without any problem? in which case would I just miss updates?
Hi. You will be able to continue using the project as much as possible. But unfortunately you will no longer have access to future updates.
Dear Jakub, first of all congratulations on this complete als4 project. I'm testing the latest version and I like it a lot, but inform you that the interaction button "E" does not work accurately when picking up objects. You can check?
Of course I'll check. Most likely this is due to the fact that the distance from the object is too great even though the widget appeared above the object. Or just to pick up some items the player needs to wear a backpack.
is there any documentation to go with this? i would like to know where i can add a stamina system for running and climbing. have you got a discord server?
Nice work. What are the 2 climbing system bugs you fixed?
I am not able to pickup the Bow at all, does anyone else have this problem?
When I kill an enemy they just stay in a weird pose with their arm and leg dancing, in my project that doesn't happen, I think it's from the rope actor.
Hi ! First of all thank you for everything, it's a small price to pay for this amount of work. I get two bugs when I open the latest version, this prevents the game from playing, here are screenshots : https://drive.google.com/file/d/1hzhFXpPAy7CBmV9EUyNqbrUx8ubVlU-s/view?usp=sharing And https://drive.google.com/file/d/1M5mlxl4HCXHqVFmLfmlz5D9w60D37XB5/view?usp=sharing
It looks like the assets are missing these animations. Check if the files contain an animation named DCSv2_InAir_To_Hanging_V and. Second animation error you can bypass by deleting the "Apply Mesh Space Additive" node.
If you have any interesting bugs it would be useful to have information about them (eg Description, screenshot etc). You can write here, pareon or email.
This car is already a classic XD I don't know why I never fixed it. But when it comes to the beginning of the video, the structure of the model itself is a mistake. There are no such errors on the basis of geometry. Although the climbing system works on complex collisions, the model must be carefully modeled. I did not prepare this model so it was not adapted to climbing. For everything to work correct, the geometry must be placed with plan and reflection.
Thank you so much!!! also, I would like to know how I can change the character mesh with my own... without breaking the mechanics of course, i've been a bit stumped on this for a while now
to replace the character watch a video from a guy named Uisco: video https://www.youtube.com/watch?v=PB5qTHUeSE4
lots of ragdoll bugs holy crap (it's not your fault i also have this problem too)
If you have any interesting bugs it would be useful to have information about them (eg Description, screenshot etc). You can write here, pareon or email.
Axe dose no damage, and only one attack works with axe
I know because I didn't add anything like that to make the axe deal damage.
Also noticed a few bugs, climbing seems to be broken, can only one step. Also climbing and Using the rope is difficult to get off of. When climbing or Bob using the rope if rag doll is pressed the body stretch’s and can’t do anything afterwards
Thank you for the information. If you want to quickly fix ragdoll start while climbing, just add one function to ALS_Character_BP The function is presented in the screenshots: https://snipboard.io/EcLqDb.jpg https://snipboard.io/rDEuRg.jpg
Will 1.5 be in May? Or mid April?
I think it may be closer to June. But I don't know the specific date yet.
Sweet, keep em coming Jakub!
So what plugin is the "Full Body Ik" that i am missing?
The "Full Body IK" plugin is not necessary for the proper functioning of the project. The plugin was used in Control Rig, but unfortunately I gave it up because it requires more computing power
Wish there was a discord for this so we could help each other out with things... Even if you wasnt present all the time Jakub it would be a massive help for the community.. it would also help you with bug fixes etc
Amazing! Any plan to make it replicated?
That would be awesome, although a massive headache!!
Hello Jakub, What is your roadmap/expected features in 1.5?
Currently, I am still planning. Some of the news that I intend to introduce may be presented soon
can we just overide current project or does it require a complete new project?? Sorry for the noob question lol
Each update is the default UE4 project, so there is no need to download previous versions for the next ones to work properly.
