Interaction With ALSv4 - Ver 1.3 (UE4.26 Project)
New systems and updates included in 1.3 version:
- Dynamic Climbing System V2 (main target)
- Rope Swing
- Fixed Hit Reaction system
- Virtual Bones auto transformation for maladjusted animations
- New faster beam calculation for Balance System
- Eliminated some warnings in messages log
- Added disabling Tick Event when AI controller is death
- Rope Climbing (Experimental)
Comments (29)
Download Links are no longer working :(
This is old wersion of project. Please download new version.
can you implement an animation montage to the recoil so I can add notify, notify state sound, and fx more easily?
And another thing.. Were can i add the swimming state? I need swimming, bu t i can't find the default state in your setup.
Regarding about the swimming system currently is not implemented in the project. But maybe in next actualization i try to add this.
Will you fix the glitch on the foot bones that is not following after moving forward after climbing/vaulting?
I'll try to fix it :)
Hi, I'm having a problem understanding how is the recoil implemented in the ALS_AnimBP is there any way we can simplify the process by using an animation montage?
Do you have plans to add hand to hand combat ? Grappling ?
It's OK my mesh is correctly imported now ☺️but I think they have to fix some issues! That was more stable on 4.5!
Great job ! But how i can import my own character on unreal 4.26 fbx 2018, im using blender with fbx 2013 and that's not working, the character is destroyed :I
Unfortunately, I don't really understand. When importing model from Blender to UE4 i don't have problem with destroyed mesh. Is looks like normal. But when you export the base ALS mesh and next you import in Blender , you will get a destroyed mesh. I don't know what is the cause of this, but probably the change between UE4.24 and UE4.26
Great Job Jakub! For the future, I recommend you provide an idea on what we can expect with each update a month in advance so you maintain continued support. Also tutorials on mesh swapping would be appreciated.
When it comes to changing the mesh, I recommend watching this video. I think this is a fun way to add your own character. I personally apply it. https://www.youtube.com/watch?v=7GItdkVrml0&t=78s
Should I add on to your project? It's super awesome but I was hoping to merge it within mine. I don't mind either way, but I'm probably just gonna be more self conscious about what I make lol
I'm pretty much unable to merge any of this project with my own, just in case you're wondering what I'm talking about
next update??
Can u make some tutorials for how to using that or switch character mesh.
okay it is solved by enabling substepping
hi when I open project climbable roap jittering vigorously not as good as in demo video can u tell me what is the problem?
do you know how to set up hit reactions for our own characters?
Sorry to sound greedy, as I greatly appreciate your work, but do you have a public roadmap for what you are working on next?
Unfortunately, I am currently unable to provide detailed information about this. It will definitely be a minor update , becouse the approaching date exams is comming , and I need to spend some time on them.
Ledge Moving or Rope Moving not currecly working. Its mean press a or d keys character moving and release the key but character moving on little bit. Shouldn't it stop moving the moment you release the key?
exactly. character keeps moving on ledge even after stoping
Awesome work man! Thank you so much!
Thanks so much for this update Jakub.
It should still be possible that the character can climb up and down on its own when the edge is within reach and you only have to jump when the edge is too far away. I am very excited! :)
Awesome on the 4.26 version!!!
