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January 1, 2026

Thank You, information about AGLS v1.7, and a new video

Hello.

Another year has passed, and I’m still working on practically a single project 😅. Even so, I think this year will be similar. I enjoy working with Unreal Engine, and thanks to my supporters, I can continue to grow in this field. This year, I still plan to further develop my projects. Work on AGLS v1.7 is ongoing, but I’m confident that in January I’ll be able to release an update for both UE5.6 and UE5.7. Ultimately, v1.7 has taken a slightly different direction than I originally planned (partly due to updates to the GASP project), but I believe some interesting mechanics will be added in the end.

I also wanted to share a recording that shows what my process for implementing new systems often looks like. In this case, it’s a video presenting the implementation of a ‘door opening interaction’, built almost entirely from scratch. The recording isn’t professionally made, but I think it can still be helpful in the context of creating your own interactions using BlueprintAbilityClass.

Thank you to everyone supporting my work 🙂.

Best regards.

UE5.6 - Working On Opening Doors System In AGLS v1.7 | Unreal Engine (YouTube)

Comments (7)

L
Leo Arruda · May 5, 2026

Hi, can I use this project in my own and retarget my character?

J
Jakub W · May 7, 2026

Hi. I understand that you mean whether you can use the AGLS project in production, including commercial use, correct? If that’s what you meant, then commercial use is allowed, but under certain conditions. For that purpose, it’s worth reading the license terms: https://drive.google.com/file/d/1EGCtl3IRfxp9PqBR2gyL3RrCfOnuO6FF/view?usp=drive_link

b
bupeda · April 30, 2026

When I chourch my aiming is broken and that happenes for npc as well.......

J
Jakub W · May 4, 2026

Sorry, but it’s difficult to determine the potential source of the problem based on the information provided. I understand that you’re referring to aiming with a rifle, right? I know that sometimes aiming could look strange due to a corrupted aiming animation asset for a given Overlay State. This only happened for some users and may have been caused by the engine incorrectly compressing the animation.

С
Сергей Расторгуев · January 13, 2026

Looking forward to download next version c: Good luck!

B
Benjamin Yakubu · January 11, 2026

Great job!

Y
YoGi147 · January 8, 2026

keep it up!