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February 18, 2025

UE5.4 - Adventure Game Concept | Packaged Project For WINDOWS | Based on AGLS v1.3

I present a simple "game" created in Unreal Engine 5.4, based on my main project—Adventure Game Locomotion System v1.3. The work on the scene itself took me just under two months. Alongside developing the map, I was also working on improving AGLS. In the end, I think the result looks quite solid, which is why I wanted to share my work.

Download from Google Drive

Performance Information

  • Average FPS: ~75

  • Graphics settings: HIGH

  • PC Specifications: AMD Ryzen 7 3800X GeForce RTX 3060 32GB RAM

 

 

 

Comments (9)

S
Sunny · April 10, 2025

Hello, I just subscribed to your Patreon to access the projects, are the basic ALS states and the velocity movement mode missing ?????

J
Jakub W · April 13, 2025

AGLS is significantly different from the ALS project. In this project, the locomotion is based on Motion Matching. However, the Overlay States and the way parameters such as MaxSpeed, Acceleration, etc. are defined are similar to the ALSv4 project. https://snipboard.io/XgUsQK.jpg As for using a different rotation mode for the player (RotationMode == VelocityDirection), unfortunately it is not supported. Motion Matching is not adapted for this mode.

R
Ray Eddy · March 4, 2025

how do i migrate it to a different project

J
Jakub W · March 4, 2025

Hi. Currently I have only uploaded a packaged version of this project, which means it cannot be edited in any game engine. As for the files for Unreal Engine, I think they will appear in about 2-3 days. The ease of importing the data into an existing project will mainly depend on your skills with UE5. However, it will be worth focusing on importing the appropriate settings, plugin files and enabling all required them, and copy all essential content from the 'Content' folder. You can also use the 'migrate' tool

J
JRay Engine · February 24, 2025

Torn between this and MD6's system. This one is far cleaner whereas MD6 has more systems for traversal but more buggy. Ease of use will be a big factor as I'm a designer more than a programmer. This is a very nice system. Looking forward to 1.3.

A
Anatolii Grunenkov · February 22, 2025

If you need Help with scripts and lvl design you can invite me to cooperate. my Steam #Braindeaddy

C
Cash Black · February 21, 2025

Hey, so whenever I create a new level it launches and if I press play it almost immediately crashes. Is there a fix to this?

R
Rampage · February 18, 2025

do you upload AGLS 1.3 project files?

J
Jakub W · February 19, 2025

AGLS v1.3 Release Update Regarding the release of the clean AGLS v1.3, there has been a slight delay, for which I apologize. I still need to check the project for potential issues in UE5.5 and refine a few remaining elements. Because of this, I might need about a week to finalize everything. Once AGLS is released, I will most likely also share the full project containing this map shortly after.